/** * The type of a feature/internal/protected (redux) action to add an audio * element to the sounds collection state. * * { * type: _ADD_AUDIO_ELEMENT, * ref: AudioElement, * soundId: string * } */ export const _ADD_AUDIO_ELEMENT = '_ADD_AUDIO_ELEMENT'; /** * The type of feature/internal/protected (redux) action to remove an audio * element for given sound identifier from the sounds collection state. * * { * type: _REMOVE_AUDIO_ELEMENT, * soundId: string * } */ export const _REMOVE_AUDIO_ELEMENT = '_REMOVE_AUDIO_ELEMENT'; /** * The type of (redux) action to play a sound from the sounds collection. * * { * type: PLAY_SOUND, * soundId: string * } */ export const PLAY_SOUND = 'PLAY_SOUND'; /** * The type of (redux) action to register a new sound with the sounds * collection. * * { * type: REGISTER_SOUND, * soundId: string * } */ export const REGISTER_SOUND = 'REGISTER_SOUND'; /** * The type of (redux) action to stop a sound from the sounds collection. * * { * type: STOP_SOUND, * soundId: string * } */ export const STOP_SOUND = 'STOP_SOUND'; /** * The type of (redux) action to unregister an existing sound from the sounds * collection. * * { * type: UNREGISTER_SOUND, * soundId: string * } */ export const UNREGISTER_SOUND = 'UNREGISTER_SOUND';