declare const _default: { System: { impactLight: () => void; impactMedium: () => void; impactHeavy: () => void; impactSoft: () => void; impactRigid: () => void; notificationSuccess: () => void; notificationWarning: () => void; notificationError: () => void; selection: () => void; Android: { effectClick: () => void; effectDoubleClick: () => void; effectTick: () => void; effectHeavyClick: () => void; primitiveClick: () => void; primitiveLowTick: () => void; primitiveQuickFall: () => void; primitiveQuickRise: () => void; primitiveSlowRise: () => void; primitiveSpin: () => void; primitiveThud: () => void; primitiveTick: () => void; longPress: () => void; virtualKey: () => void; keyboardTap: () => void; clockTick: () => void; calendarDate: () => void; contextClick: () => void; keyboardPress: () => void; keyboardRelease: () => void; virtualKeyRelease: () => void; textHandleMove: () => void; dragCrossing: () => void; gestureStart: () => void; gestureEnd: () => void; edgeSqueeze: () => void; edgeRelease: () => void; confirm: () => void; release: () => void; scrollTick: () => void; scrollItemFocus: () => void; scrollLimit: () => void; toggleOn: () => void; toggleOff: () => void; dragStart: () => void; segmentTick: () => void; segmentFrequentTick: () => void; }; }; afterglow: () => void; aftershock: () => void; alarm: () => void; anvil: () => void; applause: () => void; ascent: () => void; balloonPop: () => void; barrage: () => void; bassDrop: () => void; batter: () => void; bellToll: () => void; blip: () => void; bloom: () => void; bongo: () => void; boulder: () => void; breakingWave: () => void; breath: () => void; buildup: () => void; burst: () => void; buzz: () => void; cadence: () => void; cameraShutter: () => void; canter: () => void; cascade: () => void; castanets: () => void; catPaw: () => void; charge: () => void; chime: () => void; chip: () => void; chirp: () => void; clamor: () => void; clasp: () => void; cleave: () => void; coil: () => void; coinDrop: () => void; combinationLock: () => void; crescendo: () => void; dewdrop: () => void; dirge: () => void; dissolve: () => void; dogBark: () => void; drone: () => void; engineRev: () => void; exhale: () => void; explosion: () => void; fadeOut: () => void; fanfare: () => void; feather: () => void; finale: () => void; fingerDrum: () => void; firecracker: () => void; fizz: () => void; flare: () => void; flick: () => void; flinch: () => void; flourish: () => void; flurry: () => void; flush: () => void; gallop: () => void; gavel: () => void; glitch: () => void; guitarStrum: () => void; hail: () => void; hammer: () => void; heartbeat: () => void; herald: () => void; hoofBeat: () => void; ignition: () => void; impact: () => void; jolt: () => void; keyboardMechanical: () => void; keyboardMembrane: () => void; knell: () => void; knock: () => void; lament: () => void; latch: () => void; lighthouse: () => void; lilt: () => void; lock: () => void; lope: () => void; march: () => void; metronome: () => void; murmur: () => void; nudge: () => void; passingCar: () => void; patter: () => void; peal: () => void; peck: () => void; pendulum: () => void; ping: () => void; pip: () => void; piston: () => void; plink: () => void; plummet: () => void; plunk: () => void; poke: () => void; pound: () => void; powerDown: () => void; propel: () => void; pulse: () => void; pummel: () => void; push: () => void; radar: () => void; rain: () => void; ramp: () => void; rap: () => void; ratchet: () => void; rebound: () => void; ripple: () => void; rivet: () => void; rustle: () => void; shockwave: () => void; snap: () => void; sonar: () => void; spark: () => void; spin: () => void; stagger: () => void; stamp: () => void; stampede: () => void; stomp: () => void; stoneSkip: () => void; strike: () => void; summon: () => void; surge: () => void; sway: () => void; sweep: () => void; swell: () => void; syncopate: () => void; throb: () => void; thud: () => void; thump: () => void; thunder: () => void; thunderRoll: () => void; tickTock: () => void; tidalSurge: () => void; tideSwell: () => void; tremor: () => void; trigger: () => void; triumph: () => void; trumpet: () => void; typewriter: () => void; unfurl: () => void; vortex: () => void; wane: () => void; warDrum: () => void; waterfall: () => void; wave: () => void; wisp: () => void; wobble: () => void; woodpecker: () => void; zipper: () => void; }; export default _default; //# sourceMappingURL=Presets.d.ts.map