package com.plustwo.RCTCamera;

import android.graphics.Rect;
import android.graphics.RectF;
import android.hardware.Camera;
import android.view.MotionEvent;

public class RCTCameraUtils {
  private static final int FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH = 100;
  private static final int FOCUS_AREA_WEIGHT = 1000;

  /**
   * Computes a Camera.Area corresponding to the new focus area to focus the camera on. This is
   * done by deriving a square around the center of a MotionEvent pointer (with side length equal
   * to FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH), then transforming this rectangle's/square's
   * coordinates into the (-1000, 1000) coordinate system used for camera focus areas.
   *
   * Also note that we operate on RectF instances for the most part, to avoid any integer
   * division rounding errors going forward. We only round at the very end for playing into
   * the final focus areas list.
   *
   * @throws RuntimeException if unable to compute valid intersection between MotionEvent region
   * and SurfaceTexture region.
   */
  protected static Camera.Area computeFocusAreaFromMotionEvent(final MotionEvent event, final int surfaceTextureWidth, final int surfaceTextureHeight) {
    // Get position of first touch pointer.
    final int pointerId = event.getPointerId(0);
    final int pointerIndex = event.findPointerIndex(pointerId);
    final float centerX = event.getX(pointerIndex);
    final float centerY = event.getY(pointerIndex);

    // Build event rect. Note that coordinates increase right and down, such that left <= right
    // and top <= bottom.
    final RectF eventRect = new RectF(
            centerX - FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH, // left
            centerY - FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH, // top
            centerX + FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH, // right
            centerY + FOCUS_AREA_MOTION_EVENT_EDGE_LENGTH // bottom
    );

    // Intersect this rect with the rect corresponding to the full area of the parent surface
    // texture, making sure we are not placing any amount of the eventRect outside the parent
    // surface's area.
    final RectF surfaceTextureRect = new RectF(
            (float) 0, // left
            (float) 0, // top
            (float) surfaceTextureWidth, // right
            (float) surfaceTextureHeight // bottom
    );
    final boolean intersectSuccess = eventRect.intersect(surfaceTextureRect);
    if (!intersectSuccess) {
      throw new RuntimeException(
              "MotionEvent rect does not intersect with SurfaceTexture rect; unable to " +
                      "compute focus area"
      );
    }

    // Transform into (-1000, 1000) focus area coordinate system. See
    // https://developer.android.com/reference/android/hardware/Camera.Area.html.
    // Note that if this is ever changed to a Rect instead of RectF, be cautious of integer
    // division rounding!
    final RectF focusAreaRect = new RectF(
            (eventRect.left / surfaceTextureWidth) * 2000 - 1000, // left
            (eventRect.top / surfaceTextureHeight) * 2000 - 1000, // top
            (eventRect.right / surfaceTextureWidth) * 2000 - 1000, // right
            (eventRect.bottom / surfaceTextureHeight) * 2000 - 1000 // bottom
    );

    Rect focusAreaRectRounded = new Rect();
    focusAreaRect.round(focusAreaRectRounded);
    return new Camera.Area(focusAreaRectRounded, FOCUS_AREA_WEIGHT);
  }
}
