//
//  UIImage+Extend.m
//  BankCard
//
//  Created by XAYQ-FanXL on 16/7/8.
//  Copyright © 2016年 AN. All rights reserved.
//

#import "UIImage+Extend.h"

@implementation UIImage (Extend)

+ (UIImage *)imageFromSampleBuffer:(CMSampleBufferRef)sampleBuffer {
    // Get a CMSampleBuffer's Core Video image buffer for the media data
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    // Lock the base address of the pixel buffer
    CVPixelBufferLockBaseAddress(imageBuffer, 0);
    
    // Get the number of bytes per row for the pixel buffer
    void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
    
    // Get the number of bytes per row for the pixel buffer
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
    // Get the pixel buffer width and height
    size_t width = CVPixelBufferGetWidth(imageBuffer);
    size_t height = CVPixelBufferGetHeight(imageBuffer);
    
    // Create a device-dependent RGB color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
    // Create a bitmap graphics context with the sample buffer data
    CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    // Create a Quartz image from the pixel data in the bitmap graphics context
    CGImageRef quartzImage = CGBitmapContextCreateImage(context);
    // Unlock the pixel buffer
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    
    // Free up the context and color space
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    
    // Create an image object from the Quartz image
    //UIImage *image = [UIImage imageWithCGImage:quartzImage];
    UIImage *image = [UIImage imageWithCGImage:quartzImage scale:1.0f orientation:UIImageOrientationRight];
    
    // Release the Quartz image
    CGImageRelease(quartzImage);
    
    return (image);
}

+ (UIImage *)getImageStream:(CVImageBufferRef)imageBuffer {
    CIImage *ciImage = [CIImage imageWithCVPixelBuffer:imageBuffer];
    CIContext *temporaryContext = [CIContext contextWithOptions:nil];
    CGImageRef videoImage = [temporaryContext createCGImage:ciImage fromRect:CGRectMake(0, 0, CVPixelBufferGetWidth(imageBuffer), CVPixelBufferGetHeight(imageBuffer))];
    
    UIImage *image = [[UIImage alloc] initWithCGImage:videoImage];
    
    CGImageRelease(videoImage);
    return image;
}

+ (UIImage *)getSubImage:(CGRect)rect inImage:(UIImage*)image {
    CGImageRef subImageRef = CGImageCreateWithImageInRect(image.CGImage, rect);
    
    CGRect smallBounds = CGRectMake(0, 0, CGImageGetWidth(subImageRef), CGImageGetHeight(subImageRef));
    
    UIGraphicsBeginImageContext(smallBounds.size);
    
    CGContextRef context = UIGraphicsGetCurrentContext();
    
    CGContextDrawImage(context, smallBounds, subImageRef);
    
    UIImage* smallImage = [UIImage imageWithCGImage:subImageRef];
    CFRelease(subImageRef);
    
    UIGraphicsEndImageContext();
    
    return smallImage;
}

-(UIImage *)originalImage {
    return [self imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
}

@end
