import { HapticFeedbackTypes } from "./types"; import type { HapticOptions, HapticEvent, SystemHapticStatus } from "./types"; declare const RNHapticFeedback: { /** * Enable or disable all haptic feedback library-wide. * Useful for respecting a user's in-app haptics preference. * The setting is in-memory only — persist it yourself if needed across sessions. */ setEnabled(value: boolean): void; /** Returns whether haptic feedback is currently enabled. */ isEnabled(): boolean; trigger(type?: keyof typeof HapticFeedbackTypes | HapticFeedbackTypes, options?: HapticOptions): void; stop(): void; isSupported(): boolean; triggerPattern(events: HapticEvent[], options?: HapticOptions): void; /** * Play an Apple Haptic and Audio Pattern (AHAP) file by name. * * Place `.ahap` files in `/haptics/` or the bundle root. * Resolves immediately on Android (AHAP is an Apple-only format). * * For cross-platform usage, prefer `playHaptic(ahapFile, fallback)`. * * @platform ios */ playAHAP(fileName: string): Promise; /** * Play a haptic with a custom intensity (0.0–1.0). * * On iOS (Core Haptics), the intensity is applied precisely via CHHapticEngine. * On Android it maps to `VibrationEffect` amplitude. * On devices without haptic hardware this is a no-op. * * @param type - haptic type that determines the base sharpness/character (default `impactMedium`) * @param intensity - 0.0 (silent) to 1.0 (maximum), default 0.7 * @param options - same options as `trigger()` */ impact(type?: keyof typeof HapticFeedbackTypes | HapticFeedbackTypes, intensity?: number, options?: HapticOptions): void; getSystemHapticStatus(): Promise; }; export default RNHapticFeedback; //# sourceMappingURL=hapticFeedback.d.ts.map