// THIS FILE IS GENERATED. DO NOT EDIT. import {Vector4} from './Vector4'; type Vector4iConstructor = { (): Vector4i; (from_: Vector4i): Vector4i; (from_: Vector4): Vector4i; (x_: number, y_: number, z_: number, w_: number): Vector4i; }; export interface Vector4i { x: number; y: number; z: number; w: number; minAxisIndex(): number; maxAxisIndex(): number; length(): number; lengthSquared(): number; sign(): Vector4i; abs(): Vector4i; clamp(min_: Vector4i, max_: Vector4i): Vector4i; clampi(min_: number, max_: number): Vector4i; snapped(step_: Vector4i): Vector4i; snappedi(step_: number): Vector4i; min(with_: Vector4i): Vector4i; mini(with_: number): Vector4i; max(with_: Vector4i): Vector4i; maxi(with_: number): Vector4i; distanceTo(to_: Vector4i): number; distanceSquaredTo(to_: Vector4i): number; } declare global { namespace Godot { var Vector4i: Vector4iConstructor; } } export {}; // Ensure this file is treated as a module