// THIS FILE IS GENERATED. DO NOT EDIT. type ColorConstructor = { (): Color; (from_: Color): Color; (from_: Color, alpha_: number): Color; (r_: number, g_: number, b_: number): Color; (r_: number, g_: number, b_: number, a_: number): Color; (code_: string): Color; (code_: string, alpha_: number): Color; }; export interface Color { r: number; g: number; b: number; a: number; toArgb32(): number; toAbgr32(): number; toRgba32(): number; toArgb64(): number; toAbgr64(): number; toRgba64(): number; toHtml(withAlpha_: boolean): string; clamp(min_: Color, max_: Color): Color; inverted(): Color; lerp(to_: Color, weight_: number): Color; lightened(amount_: number): Color; darkened(amount_: number): Color; blend(over_: Color): Color; getLuminance(): number; srgbToLinear(): Color; linearToSrgb(): Color; isEqualApprox(to_: Color): boolean; hex(hex_: number): Color; hex64(hex_: number): Color; html(rgba_: string): Color; fromString(str_: string, default_: Color): Color; fromHsv(h_: number, s_: number, v_: number, alpha_: number): Color; fromRgbe9995(rgbe_: number): Color; } declare global { namespace Godot { var Color: ColorConstructor; } } export {}; // Ensure this file is treated as a module