import { Vector3 } from './Vector3'; type Vector3iConstructor = { (): Vector3i; (from_: Vector3i): Vector3i; (from_: Vector3): Vector3i; (x_: number, y_: number, z_: number): Vector3i; }; export interface Vector3i { x: number; y: number; z: number; minAxisIndex(): number; maxAxisIndex(): number; distanceTo(to_: Vector3i): number; distanceSquaredTo(to_: Vector3i): number; length(): number; lengthSquared(): number; sign(): Vector3i; abs(): Vector3i; clamp(min_: Vector3i, max_: Vector3i): Vector3i; clampi(min_: number, max_: number): Vector3i; snapped(step_: Vector3i): Vector3i; snappedi(step_: number): Vector3i; min(with_: Vector3i): Vector3i; mini(with_: number): Vector3i; max(with_: Vector3i): Vector3i; maxi(with_: number): Vector3i; } declare global { namespace Godot { var Vector3i: Vector3iConstructor; } } export {}; //# sourceMappingURL=Vector3i.d.ts.map