import { Vector2 } from './Vector2'; type Vector2iConstructor = { (): Vector2i; (from_: Vector2i): Vector2i; (from_: Vector2): Vector2i; (x_: number, y_: number): Vector2i; }; export interface Vector2i { x: number; y: number; aspect(): number; maxAxisIndex(): number; minAxisIndex(): number; distanceTo(to_: Vector2i): number; distanceSquaredTo(to_: Vector2i): number; length(): number; lengthSquared(): number; sign(): Vector2i; abs(): Vector2i; clamp(min_: Vector2i, max_: Vector2i): Vector2i; clampi(min_: number, max_: number): Vector2i; snapped(step_: Vector2i): Vector2i; snappedi(step_: number): Vector2i; min(with_: Vector2i): Vector2i; mini(with_: number): Vector2i; max(with_: Vector2i): Vector2i; maxi(with_: number): Vector2i; } declare global { namespace Godot { var Vector2i: Vector2iConstructor; } } export {}; //# sourceMappingURL=Vector2i.d.ts.map