## iOS Setup

Once you've acquired the Goby plugin, you need to integrate it into the Xcode project of your React Native app and configure it correctly. To do this, take the following steps:

### Plugin Installation (iOS)

In order to accommodate as many developer preferences as possible, the Goby plugin supports iOS installation via three mechanisms:

1. [**RNPM**](#plugin-installation-ios---rnpm) - [React Native Package Manager (RNPM)](https://github.com/rnpm/rnpm) is an awesome tool that provides the simplest installation experience possible for React Native plugins. If you're already using it, or you want to use it, then we recommend this approach.

2. [**CocoaPods**](#plugin-installation-ios---cocoapods) - If you're building a native iOS app that is embedding React Native into it, or you simply prefer using [CocoaPods](https://cocoapods.org), then we recommend using the Podspec file that we ship as part of our plugin.

3. [**"Manual"**](#plugin-installation-ios---manual) - If you don't want to depend on any additional tools or are fine with a few extra installation steps (it's a one-time thing), then go with this approach.

#### Plugin Installation (iOS - RNPM)

1. As of v0.27 of React Native, `rnpm link` has already been merged into the React Native CLI. Simply run:
    ```
    react-native link react-native-goby
    ```

    If your app uses a version of React Native that is lower than v0.27, run the following:
    ```
    rnpm link react-native-goby
    ```

    *Note: If you don't already have RNPM installed, you can do so by simply running `npm i -g rnpm` and then executing the above command. If you already have RNPM installed, make sure you have v1.9.0+ in order to benefit from this one step install.*

2. You will be prompted for the deployment key you'd like to use. If you don't already have it, you can retrieve this value by running `goby deployment ls <appName> -k`, or you can choose to ignore it (by simply hitting `<ENTER>`) and add it in later. To get started, we would recommend just using your `Staging` deployment key, so that you can test out the Goby end-to-end.

And that's it! Isn't RNPM awesome? :)

#### Plugin Installation (iOS - CocoaPods)

1. Add the Goby plugin dependency to your `Podfile`, pointing at the path where NPM installed it

    ```ruby
    pod 'Goby', :path => '../node_modules/react-native-goby'
    ```

    Goby depends on an internal copy of the `SSZipArchive` library, so if your project already includes it (either directly or via a transitive dependency), then you can install a version of Goby which excludes it by depending specifically on the `Core` subspec:

    ```ruby
    pod 'Goby', :path => '../node_modules/react-native-goby', :subspecs => ['Core']
    ```

    *NOTE: The above paths needs to be relative to your app's `Podfile`, so adjust it as nec
    cessary.*

2. Run `pod install`

*NOTE: The Goby `.podspec` depends on the `React` pod, and so in order to ensure that it can correctly use the version of React Native that your app is built with, please make sure to define the `React` dependency in your app's `Podfile` as explained [here](https://facebook.github.io/react-native/docs/integration-with-existing-apps.html#podfile).*

#### Plugin Installation (iOS - Manual)

1. Open your app's Xcode project

2. Find the `Goby.xcodeproj` file within the `node_modules/react-native-goby/ios` directory (or `node_modules/react-native-goby` for <=`1.7.3-beta` installations) and drag it into the `Libraries` node in Xcode

    ![Add Goby to project](https://cloud.githubusercontent.com/assets/8598682/13368613/c5c21422-dca0-11e5-8594-c0ec5bde9d81.png)

3. Select the project node in Xcode and select the "Build Phases" tab of your project configuration.

4. Drag `libGoby.a` from `Libraries/Goby.xcodeproj/Products` into the "Link Binary With Libraries" section of your project's "Build Phases" configuration.

    ![Link Goby during build](https://cloud.githubusercontent.com/assets/516559/10322221/a75ea066-6c31-11e5-9d88-ff6f6a4d6968.png)

5. Click the plus sign underneath the "Link Binary With Libraries" list and select the `libz.tbd` library underneath the `iOS 9.1` node.

    ![Libz reference](https://cloud.githubusercontent.com/assets/116461/11605042/6f786e64-9aaa-11e5-8ca7-14b852f808b1.png)

    *Note: Alternatively, if you prefer, you can add the `-lz` flag to the `Other Linker Flags` field in the `Linking` section of the `Build Settings`.*


### Plugin Configuration (iOS)

*NOTE: If you used RNPM or `react-native link` to automatically link the plugin, these steps have already been done for you so you may skip this section.*

Once your Xcode project has been setup to build/link the Goby plugin, you need to configure your app to consult Goby for the location of your JS bundle, since it is responsible for synchronizing it with updates that are released to the Goby server. To do this, perform the following steps:

1. Open up the `AppDelegate.m` file, and add an import statement for the Goby headers:

    ```objective-c
    #import <Goby/Goby.h>
    ```

2. Find the following line of code, which loads your JS Bundle from the app binary for production releases:

    ```objective-c
    jsCodeLocation = [[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"];
    ```

3. Replace it with this line:

    ```objective-c
    jsCodeLocation = [Goby bundleURL];
    ```

This change configures your app to always load the most recent version of your app's JS bundle. On the first launch, this will correspond to the file that was compiled with the app. However, after an update has been pushed via Goby, this will return the location of the most recently installed update.

*NOTE: The `bundleURL` method assumes your app's JS bundle is named `main.jsbundle`. If you have configured your app to use a different file name, simply call the `bundleURLForResource:` method (which assumes you're using the `.jsbundle` extension) or `bundleURLForResource:withExtension:` method instead, in order to overwrite that default behavior*

Typically, you're only going to want to use Goby to resolve your JS bundle location within release builds, and therefore, we recommend using the `DEBUG` pre-processor macro to dynamically switch between using the packager server and Goby, depending on whether you are debugging or not. This will make it much simpler to ensure you get the right behavior you want in production, while still being able to use the Chrome Dev Tools, live reload, etc. at debug-time.

```objective-c
NSURL *jsCodeLocation;

#ifdef DEBUG
    jsCodeLocation = [NSURL URLWithString:@"http://localhost:8081/index.ios.bundle?platform=ios&dev=true"];
#else
    jsCodeLocation = [Goby bundleURL];
#endif
```

To let the Goby runtime know which deployment it should query for updates against, open your app's `Info.plist` file and add a new entry named `GobyDeploymentKey`, whose value is the key of the deployment you want to configure this app against (e.g. the key for the `Staging` deployment for the `FooBar` app). You can retrieve this value by running `goby deployment ls <appName> -k` in the Goby CLI (the `-k` flag is necessary since keys aren't displayed by default) and copying the value of the `Deployment Key` column which corresponds to the deployment you want to use (see below). Note that using the deployment's name (e.g. Staging) will not work. That "friendly name" is intended only for authenticated management usage from the CLI, and not for public consumption within your app.

![Deployment list](https://cloud.githubusercontent.com/assets/116461/11601733/13011d5e-9a8a-11e5-9ce2-b100498ffb34.png)

In order to effectively make use of the `Staging` and `Production` deployments that were created along with your Goby app, refer to the [multi-deployment testing](../README.md#multi-deployment-testing) docs below before actually moving your app's usage of Goby into production.
