/** * This function is the heart of the smoothing logic. * Instead of connecting points with straight lines (which would look jagged), we use a Spline. * * How it works: * To calculate the curve between point P1 and P2, we also look at neighbors P0 and P3. * This gives us the correct "tangent" (slope) so the curve flows smoothly. * * Parameters: * @param p0 - The point before the current segment * @param p1 - The start of the current segment * @param p2 - The end of the current segment * @param p3 - The point after the current segment * @param t - The progress between p1 and p2 (0.0 to 1.0) */ export declare const solveCatmullRom: (p0: number, p1: number, p2: number, p3: number, t: number) => number; //# sourceMappingURL=utils.d.ts.map