/*
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

package com.facebook.react.views.scroll;

import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Rect;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.util.Log;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.OverScroller;
import android.widget.ScrollView;
import androidx.annotation.Nullable;
import androidx.core.view.ViewCompat;
import com.facebook.common.logging.FLog;
import com.facebook.infer.annotation.Assertions;
import com.facebook.react.bridge.ReactContext;
import com.facebook.react.bridge.WritableMap;
import com.facebook.react.bridge.WritableNativeMap;
import com.facebook.react.common.ReactConstants;
import com.facebook.react.config.ReactFeatureFlags;
import com.facebook.react.uimanager.MeasureSpecAssertions;
import com.facebook.react.uimanager.PixelUtil;
import com.facebook.react.uimanager.ReactClippingViewGroup;
import com.facebook.react.uimanager.ReactClippingViewGroupHelper;
import com.facebook.react.uimanager.StateWrapper;
import com.facebook.react.uimanager.ViewProps;
import com.facebook.react.uimanager.events.NativeGestureUtil;
import com.facebook.react.views.view.ReactViewBackgroundManager;
import java.lang.reflect.Field;
import java.util.List;

/**
 * A simple subclass of ScrollView that doesn't dispatch measure and layout to its children and has
 * a scroll listener to send scroll events to JS.
 *
 * <p>ReactScrollView only supports vertical scrolling. For horizontal scrolling, use {@link
 * ReactHorizontalScrollView}.
 */
public class ReactScrollView extends ScrollView
    implements ReactClippingViewGroup,
        ViewGroup.OnHierarchyChangeListener,
        View.OnLayoutChangeListener {

  private static @Nullable Field sScrollerField;
  private static boolean sTriedToGetScrollerField = false;
  private static final String CONTENT_OFFSET_LEFT = "contentOffsetLeft";
  private static final String CONTENT_OFFSET_TOP = "contentOffsetTop";

  private static final int UNSET_CONTENT_OFFSET = -1;

  private final OnScrollDispatchHelper mOnScrollDispatchHelper = new OnScrollDispatchHelper();
  private final @Nullable OverScroller mScroller;
  private final VelocityHelper mVelocityHelper = new VelocityHelper();
  private final Rect mRect = new Rect(); // for reuse to avoid allocation

  private boolean mActivelyScrolling;
  private @Nullable Rect mClippingRect;
  private @Nullable String mOverflow = ViewProps.HIDDEN;
  private boolean mDragging;
  private boolean mPagingEnabled = false;
  private @Nullable Runnable mPostTouchRunnable;
  private boolean mRemoveClippedSubviews;
  private boolean mScrollEnabled = true;
  private boolean mSendMomentumEvents;
  private @Nullable FpsListener mFpsListener = null;
  private @Nullable String mScrollPerfTag;
  private @Nullable Drawable mEndBackground;
  private int mEndFillColor = Color.TRANSPARENT;
  private boolean mDisableIntervalMomentum = false;
  private int mSnapInterval = 0;
  private float mDecelerationRate = 0.985f;
  private @Nullable List<Integer> mSnapOffsets;
  private boolean mSnapToStart = true;
  private boolean mSnapToEnd = true;
  private View mContentView;
  private ReactViewBackgroundManager mReactBackgroundManager;
  private int pendingContentOffsetX = UNSET_CONTENT_OFFSET;
  private int pendingContentOffsetY = UNSET_CONTENT_OFFSET;
  private @Nullable StateWrapper mStateWrapper;

  private final Rect mTempRect = new Rect();
  private int mFocusEdgeLength = 0;                              // 梁权清增加, 用于增加处理落焦后的边缘距离
  private boolean mDispatchKeyPriority = false;                  // 梁权清增加, 用于设置本类优先处理 dispatchKeyEvent

  public ReactScrollView(ReactContext context) {
    this(context, null);
  }

  public ReactScrollView(ReactContext context, @Nullable FpsListener fpsListener) {
    super(context);
    mFpsListener = fpsListener;
    mReactBackgroundManager = new ReactViewBackgroundManager(this);

    mScroller = getOverScrollerFromParent();
    setOnHierarchyChangeListener(this);
    setScrollBarStyle(SCROLLBARS_OUTSIDE_OVERLAY);
  }

  @Nullable
  private OverScroller getOverScrollerFromParent() {
    OverScroller scroller;

    if (!sTriedToGetScrollerField) {
      sTriedToGetScrollerField = true;
      try {
        sScrollerField = ScrollView.class.getDeclaredField("mScroller");
        sScrollerField.setAccessible(true);
      } catch (NoSuchFieldException e) {
        FLog.w(
            ReactConstants.TAG,
            "Failed to get mScroller field for ScrollView! "
                + "This app will exhibit the bounce-back scrolling bug :(");
      }
    }

    if (sScrollerField != null) {
      try {
        Object scrollerValue = sScrollerField.get(this);
        if (scrollerValue instanceof OverScroller) {
          scroller = (OverScroller) scrollerValue;
        } else {
          FLog.w(
              ReactConstants.TAG,
              "Failed to cast mScroller field in ScrollView (probably due to OEM changes to AOSP)! "
                  + "This app will exhibit the bounce-back scrolling bug :(");
          scroller = null;
        }
      } catch (IllegalAccessException e) {
        throw new RuntimeException("Failed to get mScroller from ScrollView!", e);
      }
    } else {
      scroller = null;
    }

    return scroller;
  }

  public void setDisableIntervalMomentum(boolean disableIntervalMomentum) {
    mDisableIntervalMomentum = disableIntervalMomentum;
  }

  public void setSendMomentumEvents(boolean sendMomentumEvents) {
    mSendMomentumEvents = sendMomentumEvents;
  }

  public void setScrollPerfTag(@Nullable String scrollPerfTag) {
    mScrollPerfTag = scrollPerfTag;
  }

  public void setScrollEnabled(boolean scrollEnabled) {
    mScrollEnabled = scrollEnabled;
  }

  public void setPagingEnabled(boolean pagingEnabled) {
    mPagingEnabled = pagingEnabled;
  }

  public void setDecelerationRate(float decelerationRate) {
    mDecelerationRate = decelerationRate;

    if (mScroller != null) {
      mScroller.setFriction(1.0f - mDecelerationRate);
    }
  }

  public void setSnapInterval(int snapInterval) {
    mSnapInterval = snapInterval;
  }

  public void setSnapOffsets(List<Integer> snapOffsets) {
    mSnapOffsets = snapOffsets;
  }

  public void setSnapToStart(boolean snapToStart) {
    mSnapToStart = snapToStart;
  }

  public void setSnapToEnd(boolean snapToEnd) {
    mSnapToEnd = snapToEnd;
  }

  public void flashScrollIndicators() {
    awakenScrollBars();
  }

  public void setOverflow(String overflow) {
    mOverflow = overflow;
    invalidate();
  }

  @Override
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    MeasureSpecAssertions.assertExplicitMeasureSpec(widthMeasureSpec, heightMeasureSpec);

    setMeasuredDimension(
        MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.getSize(heightMeasureSpec));
  }

  @Override
  protected void onLayout(boolean changed, int l, int t, int r, int b) {
    // Call with the present values in order to re-layout if necessary
    // If a "pending" value has been set, we restore that value.
    // That value gets cleared by reactScrollTo.
    int scrollToX =
        pendingContentOffsetX != UNSET_CONTENT_OFFSET ? pendingContentOffsetX : getScrollX();
    int scrollToY =
        pendingContentOffsetY != UNSET_CONTENT_OFFSET ? pendingContentOffsetY : getScrollY();
    reactScrollTo(scrollToX, scrollToY);
  }

  @Override
  protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    if (mRemoveClippedSubviews) {
      updateClippingRect();
    }
  }

  @Override
  protected void onAttachedToWindow() {
    super.onAttachedToWindow();
    if (mRemoveClippedSubviews) {
      updateClippingRect();
    }
  }

  /**
   * Since ReactScrollView handles layout changes on JS side, it does not call super.onlayout due to
   * which mIsLayoutDirty flag in ScrollView remains true and prevents scrolling to child when
   * requestChildFocus is called. Overriding this method and scrolling to child without checking any
   * layout dirty flag. This will fix focus navigation issue for KeyEvents which are not handled by
   * ScrollView, for example: KEYCODE_TAB.
   */
  @Override
  public void requestChildFocus(View child, View focused) {
    if (focused != null) {
      scrollToChild(focused);
    }
    super.requestChildFocus(child, focused);
  }

  private void scrollToChild(View child) {
    Rect tempRect = new Rect();
    child.getDrawingRect(tempRect);

    /* Offset from child's local coordinates to ScrollView coordinates */
    offsetDescendantRectToMyCoords(child, tempRect);

    int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(tempRect);

    if (scrollDelta != 0) {
      scrollBy(0, scrollDelta);
    }
  }

  @Override
  protected void onScrollChanged(int x, int y, int oldX, int oldY) {
    super.onScrollChanged(x, y, oldX, oldY);

    mActivelyScrolling = true;

    if (mOnScrollDispatchHelper.onScrollChanged(x, y)) {
      if (mRemoveClippedSubviews) {
        updateClippingRect();
      }

      ReactScrollViewHelper.emitScrollEvent(
          this,
          mOnScrollDispatchHelper.getXFlingVelocity(),
          mOnScrollDispatchHelper.getYFlingVelocity());
    }
  }

  @Override
  public boolean onInterceptTouchEvent(MotionEvent ev) {
    if (!mScrollEnabled) {
      return false;
    }

    try {
      if (super.onInterceptTouchEvent(ev)) {
        NativeGestureUtil.notifyNativeGestureStarted(this, ev);
        ReactScrollViewHelper.emitScrollBeginDragEvent(this);
        mDragging = true;
        enableFpsListener();
        return true;
      }
    } catch (IllegalArgumentException e) {
      // Log and ignore the error. This seems to be a bug in the android SDK and
      // this is the commonly accepted workaround.
      // https://tinyurl.com/mw6qkod (Stack Overflow)
      FLog.w(ReactConstants.TAG, "Error intercepting touch event.", e);
    }

    return false;
  }

  @Override
  public boolean onTouchEvent(MotionEvent ev) {
    if (!mScrollEnabled) {
      return false;
    }

    mVelocityHelper.calculateVelocity(ev);
    int action = ev.getAction() & MotionEvent.ACTION_MASK;
    if (action == MotionEvent.ACTION_UP && mDragging) {
      updateStateOnScroll(getScrollX(), getScrollY());

      float velocityX = mVelocityHelper.getXVelocity();
      float velocityY = mVelocityHelper.getYVelocity();
      ReactScrollViewHelper.emitScrollEndDragEvent(this, velocityX, velocityY);
      mDragging = false;
      // After the touch finishes, we may need to do some scrolling afterwards either as a result
      // of a fling or because we need to page align the content
      handlePostTouchScrolling(Math.round(velocityX), Math.round(velocityY));
    }

    return super.onTouchEvent(ev);
  }

  @Override
  public boolean dispatchKeyEvent(KeyEvent event) {
    if (mDispatchKeyPriority) {
      return executeKeyEvent(event) || super.dispatchKeyEvent(event);
    }
    else {
      return super.dispatchKeyEvent(event);
    }
  }

  @Override
  public boolean executeKeyEvent(KeyEvent event) {
    int eventKeyCode = event.getKeyCode();
    if (!mScrollEnabled
        && (eventKeyCode == KeyEvent.KEYCODE_DPAD_UP
            || eventKeyCode == KeyEvent.KEYCODE_DPAD_DOWN)) {
      return false;
    }
    return super.executeKeyEvent(event);
  }

  @Override
  public void setRemoveClippedSubviews(boolean removeClippedSubviews) {
    if (removeClippedSubviews && mClippingRect == null) {
      mClippingRect = new Rect();
    }
    mRemoveClippedSubviews = removeClippedSubviews;
    updateClippingRect();
  }

  @Override
  public boolean getRemoveClippedSubviews() {
    return mRemoveClippedSubviews;
  }

  @Override
  public void updateClippingRect() {
    if (!mRemoveClippedSubviews) {
      return;
    }

    Assertions.assertNotNull(mClippingRect);

    ReactClippingViewGroupHelper.calculateClippingRect(this, mClippingRect);
    View contentView = getChildAt(0);
    if (contentView instanceof ReactClippingViewGroup) {
      ((ReactClippingViewGroup) contentView).updateClippingRect();
    }
  }

  @Override
  public void getClippingRect(Rect outClippingRect) {
    outClippingRect.set(Assertions.assertNotNull(mClippingRect));
  }

  @Override
  public boolean getChildVisibleRect(View child, Rect r, android.graphics.Point offset) {
    return ReactFeatureFlags.clipChildRectsIfOverflowIsHidden
        ? ReactClippingViewGroupHelper.getChildVisibleRectHelper(child, r, offset, this, mOverflow)
        : super.getChildVisibleRect(child, r, offset);
  }

  @Override
  public void fling(int velocityY) {
    // Workaround.
    // On Android P if a ScrollView is inverted, we will get a wrong sign for
    // velocityY (see https://issuetracker.google.com/issues/112385925).
    // At the same time, mOnScrollDispatchHelper tracks the correct velocity direction.
    //
    // Hence, we can use the absolute value from whatever the OS gives
    // us and use the sign of what mOnScrollDispatchHelper has tracked.
    float signum = Math.signum(mOnScrollDispatchHelper.getYFlingVelocity());
    if (signum == 0) {
      signum = Math.signum(velocityY);
    }
    final int correctedVelocityY = (int) (Math.abs(velocityY) * signum);

    if (mPagingEnabled) {
      flingAndSnap(correctedVelocityY);
    } else if (mScroller != null) {
      // FB SCROLLVIEW CHANGE

      // We provide our own version of fling that uses a different call to the standard OverScroller
      // which takes into account the possibility of adding new content while the ScrollView is
      // animating. Because we give essentially no max Y for the fling, the fling will continue as
      // long
      // as there is content. See #onOverScrolled() to see the second part of this change which
      // properly
      // aborts the scroller animation when we get to the bottom of the ScrollView content.

      int scrollWindowHeight = getHeight() - getPaddingBottom() - getPaddingTop();

      mScroller.fling(
          getScrollX(), // startX
          getScrollY(), // startY
          0, // velocityX
          correctedVelocityY, // velocityY
          0, // minX
          0, // maxX
          0, // minY
          Integer.MAX_VALUE, // maxY
          0, // overX
          scrollWindowHeight / 2 // overY
          );

      ViewCompat.postInvalidateOnAnimation(this);

      // END FB SCROLLVIEW CHANGE
    } else {
      super.fling(correctedVelocityY);
    }
    handlePostTouchScrolling(0, correctedVelocityY);
  }

  private void enableFpsListener() {
    if (isScrollPerfLoggingEnabled()) {
      Assertions.assertNotNull(mFpsListener);
      Assertions.assertNotNull(mScrollPerfTag);
      mFpsListener.enable(mScrollPerfTag);
    }
  }

  private void disableFpsListener() {
    if (isScrollPerfLoggingEnabled()) {
      Assertions.assertNotNull(mFpsListener);
      Assertions.assertNotNull(mScrollPerfTag);
      mFpsListener.disable(mScrollPerfTag);
    }
  }

  private boolean isScrollPerfLoggingEnabled() {
    return mFpsListener != null && mScrollPerfTag != null && !mScrollPerfTag.isEmpty();
  }

  private int getMaxScrollY() {
    int contentHeight = mContentView.getHeight();
    int viewportHeight = getHeight() - getPaddingBottom() - getPaddingTop();
    return Math.max(0, contentHeight - viewportHeight);
  }

  @Override
  public void draw(Canvas canvas) {
    if (mEndFillColor != Color.TRANSPARENT) {
      final View content = getChildAt(0);
      if (mEndBackground != null && content != null && content.getBottom() < getHeight()) {
        mEndBackground.setBounds(0, content.getBottom(), getWidth(), getHeight());
        mEndBackground.draw(canvas);
      }
    }
    getDrawingRect(mRect);

    switch (mOverflow) {
      case ViewProps.VISIBLE:
        break;
      default:
        canvas.clipRect(mRect);
        break;
    }

    super.draw(canvas);
  }

  /**
   * This handles any sort of scrolling that may occur after a touch is finished. This may be
   * momentum scrolling (fling) or because you have pagingEnabled on the scroll view. Because we
   * don't get any events from Android about this lifecycle, we do all our detection by creating a
   * runnable that checks if we scrolled in the last frame and if so assumes we are still scrolling.
   */
  private void handlePostTouchScrolling(int velocityX, int velocityY) {
    // If we aren't going to do anything (send events or snap to page), we can early exit out.
    if (!mSendMomentumEvents && !mPagingEnabled && !isScrollPerfLoggingEnabled()) {
      return;
    }

    // Check if we are already handling this which may occur if this is called by both the touch up
    // and a fling call
    if (mPostTouchRunnable != null) {
      return;
    }

    if (mSendMomentumEvents) {
      enableFpsListener();
      ReactScrollViewHelper.emitScrollMomentumBeginEvent(this, velocityX, velocityY);
    }

    mActivelyScrolling = false;
    mPostTouchRunnable =
        new Runnable() {

          private boolean mSnappingToPage = false;

          @Override
          public void run() {
            if (mActivelyScrolling) {
              // We are still scrolling so we just post to check again a frame later
              mActivelyScrolling = false;
              ViewCompat.postOnAnimationDelayed(
                  ReactScrollView.this, this, ReactScrollViewHelper.MOMENTUM_DELAY);
            } else {
              updateStateOnScroll(getScrollX(), getScrollY());

              if (mPagingEnabled && !mSnappingToPage) {
                // Only if we have pagingEnabled and we have not snapped to the page do we
                // need to continue checking for the scroll.  And we cause that scroll by asking for
                // it
                mSnappingToPage = true;
                flingAndSnap(0);
                ViewCompat.postOnAnimationDelayed(
                    ReactScrollView.this, this, ReactScrollViewHelper.MOMENTUM_DELAY);
              } else {
                if (mSendMomentumEvents) {
                  ReactScrollViewHelper.emitScrollMomentumEndEvent(ReactScrollView.this);
                }
                ReactScrollView.this.mPostTouchRunnable = null;
                disableFpsListener();
              }
            }
          }
        };
    ViewCompat.postOnAnimationDelayed(
        ReactScrollView.this, mPostTouchRunnable, ReactScrollViewHelper.MOMENTUM_DELAY);
  }

  private int predictFinalScrollPosition(int velocityY) {
    // ScrollView can *only* scroll for 250ms when using smoothScrollTo and there's
    // no way to customize the scroll duration. So, we create a temporary OverScroller
    // so we can predict where a fling would land and snap to nearby that point.
    OverScroller scroller = new OverScroller(getContext());
    scroller.setFriction(1.0f - mDecelerationRate);

    // predict where a fling would end up so we can scroll to the nearest snap offset
    int maximumOffset = getMaxScrollY();
    int height = getHeight() - getPaddingBottom() - getPaddingTop();
    scroller.fling(
        getScrollX(), // startX
        getScrollY(), // startY
        0, // velocityX
        velocityY, // velocityY
        0, // minX
        0, // maxX
        0, // minY
        maximumOffset, // maxY
        0, // overX
        height / 2 // overY
        );
    return scroller.getFinalY();
  }

  /**
   * This will smooth scroll us to the nearest snap offset point It currently just looks at where
   * the content is and slides to the nearest point. It is intended to be run after we are done
   * scrolling, and handling any momentum scrolling.
   */
  private void smoothScrollAndSnap(int velocity) {
    double interval = (double) getSnapInterval();
    double currentOffset = (double) getScrollY();
    double targetOffset = (double) predictFinalScrollPosition(velocity);

    int previousPage = (int) Math.floor(currentOffset / interval);
    int nextPage = (int) Math.ceil(currentOffset / interval);
    int currentPage = (int) Math.round(currentOffset / interval);
    int targetPage = (int) Math.round(targetOffset / interval);

    if (velocity > 0 && nextPage == previousPage) {
      nextPage++;
    } else if (velocity < 0 && previousPage == nextPage) {
      previousPage--;
    }

    if (
    // if scrolling towards next page
    velocity > 0
        &&
        // and the middle of the page hasn't been crossed already
        currentPage < nextPage
        &&
        // and it would have been crossed after flinging
        targetPage > previousPage) {
      currentPage = nextPage;
    } else if (
    // if scrolling towards previous page
    velocity < 0
        &&
        // and the middle of the page hasn't been crossed already
        currentPage > previousPage
        &&
        // and it would have been crossed after flinging
        targetPage < nextPage) {
      currentPage = previousPage;
    }

    targetOffset = currentPage * interval;
    if (targetOffset != currentOffset) {
      mActivelyScrolling = true;
      reactSmoothScrollTo(getScrollX(), (int) targetOffset);
    }
  }

  private void flingAndSnap(int velocityY) {
    if (getChildCount() <= 0) {
      return;
    }

    // pagingEnabled only allows snapping one interval at a time
    if (mSnapInterval == 0 && mSnapOffsets == null) {
      smoothScrollAndSnap(velocityY);
      return;
    }

    int maximumOffset = getMaxScrollY();
    int targetOffset = predictFinalScrollPosition(velocityY);
    if (mDisableIntervalMomentum) {
      targetOffset = getScrollY();
    }

    int smallerOffset = 0;
    int largerOffset = maximumOffset;
    int firstOffset = 0;
    int lastOffset = maximumOffset;
    int height = getHeight() - getPaddingBottom() - getPaddingTop();

    // get the nearest snap points to the target offset
    if (mSnapOffsets != null) {
      firstOffset = mSnapOffsets.get(0);
      lastOffset = mSnapOffsets.get(mSnapOffsets.size() - 1);

      for (int i = 0; i < mSnapOffsets.size(); i++) {
        int offset = mSnapOffsets.get(i);

        if (offset <= targetOffset) {
          if (targetOffset - offset < targetOffset - smallerOffset) {
            smallerOffset = offset;
          }
        }

        if (offset >= targetOffset) {
          if (offset - targetOffset < largerOffset - targetOffset) {
            largerOffset = offset;
          }
        }
      }
    } else {
      double interval = (double) getSnapInterval();
      double ratio = (double) targetOffset / interval;
      smallerOffset = (int) (Math.floor(ratio) * interval);
      largerOffset = Math.min((int) (Math.ceil(ratio) * interval), maximumOffset);
    }

    // Calculate the nearest offset
    int nearestOffset =
        targetOffset - smallerOffset < largerOffset - targetOffset ? smallerOffset : largerOffset;

    // if scrolling after the last snap offset and snapping to the
    // end of the list is disabled, then we allow free scrolling
    if (!mSnapToEnd && targetOffset >= lastOffset) {
      if (getScrollY() >= lastOffset) {
        // free scrolling
      } else {
        // snap to end
        targetOffset = lastOffset;
      }
    } else if (!mSnapToStart && targetOffset <= firstOffset) {
      if (getScrollY() <= firstOffset) {
        // free scrolling
      } else {
        // snap to beginning
        targetOffset = firstOffset;
      }
    } else if (velocityY > 0) {
      // when snapping velocity can feel sluggish for slow swipes
      velocityY += (int) ((largerOffset - targetOffset) * 10.0);

      targetOffset = largerOffset;
    } else if (velocityY < 0) {
      // when snapping velocity can feel sluggish for slow swipes
      velocityY -= (int) ((targetOffset - smallerOffset) * 10.0);

      targetOffset = smallerOffset;
    } else {
      targetOffset = nearestOffset;
    }

    // Make sure the new offset isn't out of bounds
    targetOffset = Math.min(Math.max(0, targetOffset), maximumOffset);

    // smoothScrollTo will always scroll over 250ms which is often *waaay*
    // too short and will cause the scrolling to feel almost instant
    // try to manually interact with OverScroller instead
    // if velocity is 0 however, fling() won't work, so we want to use smoothScrollTo
    if (mScroller != null) {
      mActivelyScrolling = true;

      mScroller.fling(
          getScrollX(), // startX
          getScrollY(), // startY
          // velocity = 0 doesn't work with fling() so we pretend there's a reasonable
          // initial velocity going on when a touch is released without any movement
          0, // velocityX
          velocityY != 0 ? velocityY : targetOffset - getScrollY(), // velocityY
          0, // minX
          0, // maxX
          // setting both minY and maxY to the same value will guarantee that we scroll to it
          // but using the standard fling-style easing rather than smoothScrollTo's 250ms animation
          targetOffset, // minY
          targetOffset, // maxY
          0, // overX
          // we only want to allow overscrolling if the final offset is at the very edge of the view
          (targetOffset == 0 || targetOffset == maximumOffset) ? height / 2 : 0 // overY
          );

      postInvalidateOnAnimation();
    } else {
      reactSmoothScrollTo(getScrollX(), targetOffset);
    }
  }

  private int getSnapInterval() {
    if (mSnapInterval != 0) {
      return mSnapInterval;
    }
    return getHeight();
  }

  public void setEndFillColor(int color) {
    if (color != mEndFillColor) {
      mEndFillColor = color;
      mEndBackground = new ColorDrawable(mEndFillColor);
    }
  }

  @Override
  protected void onOverScrolled(int scrollX, int scrollY, boolean clampedX, boolean clampedY) {
    if (mScroller != null && mContentView != null) {
      // FB SCROLLVIEW CHANGE

      // This is part two of the reimplementation of fling to fix the bounce-back bug. See #fling()
      // for
      // more information.

      if (!mScroller.isFinished() && mScroller.getCurrY() != mScroller.getFinalY()) {
        int scrollRange = getMaxScrollY();
        if (scrollY >= scrollRange) {
          mScroller.abortAnimation();
          scrollY = scrollRange;
        }
      }

      // END FB SCROLLVIEW CHANGE
    }

    super.onOverScrolled(scrollX, scrollY, clampedX, clampedY);
  }

  @Override
  public void onChildViewAdded(View parent, View child) {
    mContentView = child;
    mContentView.addOnLayoutChangeListener(this);
  }

  @Override
  public void onChildViewRemoved(View parent, View child) {
    mContentView.removeOnLayoutChangeListener(this);
    mContentView = null;
  }

  /**
   * Calls `smoothScrollTo` and updates state.
   *
   * <p>`smoothScrollTo` changes `contentOffset` and we need to keep `contentOffset` in sync between
   * scroll view and state. Calling raw `smoothScrollTo` doesn't update state.
   */
  public void reactSmoothScrollTo(int x, int y) {
    smoothScrollTo(x, y);
    updateStateOnScroll(x, y);
    setPendingContentOffsets(x, y);
  }

  /**
   * Calls `reactScrollTo` and updates state.
   *
   * <p>`reactScrollTo` changes `contentOffset` and we need to keep `contentOffset` in sync between
   * scroll view and state. Calling raw `reactScrollTo` doesn't update state.
   */
  public void reactScrollTo(int x, int y) {
    scrollTo(x, y);
    updateStateOnScroll(x, y);
    setPendingContentOffsets(x, y);
  }

  /**
   * If contentOffset is set before the View has been laid out, store the values and set them when
   * `onLayout` is called.
   *
   * @param x
   * @param y
   */
  private void setPendingContentOffsets(int x, int y) {
    View child = getChildAt(0);
    if (child != null && child.getWidth() != 0 && child.getHeight() != 0) {
      pendingContentOffsetX = UNSET_CONTENT_OFFSET;
      pendingContentOffsetY = UNSET_CONTENT_OFFSET;
    } else {
      pendingContentOffsetX = x;
      pendingContentOffsetY = y;
    }
  }

  /**
   * Called when a mContentView's layout has changed. Fixes the scroll position if it's too large
   * after the content resizes. Without this, the user would see a blank ScrollView when the scroll
   * position is larger than the ScrollView's max scroll position after the content shrinks.
   */
  @Override
  public void onLayoutChange(
      View v,
      int left,
      int top,
      int right,
      int bottom,
      int oldLeft,
      int oldTop,
      int oldRight,
      int oldBottom) {
    if (mContentView == null) {
      return;
    }

    int currentScrollY = getScrollY();
    int maxScrollY = getMaxScrollY();
    if (currentScrollY > maxScrollY) {
      reactScrollTo(getScrollX(), maxScrollY);
    }
  }

  @Override
  public void setBackgroundColor(int color) {
    mReactBackgroundManager.setBackgroundColor(color);
  }

  public void setBorderWidth(int position, float width) {
    mReactBackgroundManager.setBorderWidth(position, width);
  }

  public void setBorderColor(int position, float color, float alpha) {
    mReactBackgroundManager.setBorderColor(position, color, alpha);
  }

  public void setBorderRadius(float borderRadius) {
    mReactBackgroundManager.setBorderRadius(borderRadius);
  }

  public void setBorderRadius(float borderRadius, int position) {
    mReactBackgroundManager.setBorderRadius(borderRadius, position);
  }

  public void setBorderStyle(@Nullable String style) {
    mReactBackgroundManager.setBorderStyle(style);
  }

  public void updateState(@Nullable StateWrapper stateWrapper) {
    mStateWrapper = stateWrapper;
  }

  /**
   * Called on any stabilized onScroll change to propagate content offset value to a Shadow Node.
   */
  private void updateStateOnScroll(int scrollX, int scrollY) {
    if (mStateWrapper == null) {
      return;
    }

    WritableMap map = new WritableNativeMap();
    map.putDouble(CONTENT_OFFSET_LEFT, PixelUtil.toDIPFromPixel(scrollX));
    map.putDouble(CONTENT_OFFSET_TOP, PixelUtil.toDIPFromPixel(scrollY));

    mStateWrapper.updateState(map);
  }

  // 梁权清增加： 设置获取按键的优先级（默认情况下，按键下发是先给内部落焦的View或者祖先类，设置为 true 则本ScrollView优先处理按键）
  public void setDispatchKeyPriority(boolean value) {
    mDispatchKeyPriority = value;
  }

  // 梁权清增加： 修改落焦后的边缘距离
  public void setFocusEdgeLength(int value) {
    mFocusEdgeLength = value;
  }

  // 梁权清修改：
  // 复制 ScrollBar.java 的 arrowScroll() 并重写了 arrowScroll 方法
  // 在默认情况下，
  // 内部元素的落焦，会移动到落焦的元素刚好全部能出现在屏幕就停止了，这时元素刚好贴在屏幕边界，影响到 UI 的美观
  @Override
  public boolean arrowScroll(int direction) {
    View currentFocused = findFocus();
    if (currentFocused == this) currentFocused = null;

    View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);

    final int maxJump = getMaxScrollAmount();

    if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump, getHeight())) {
      nextFocused.getDrawingRect(mTempRect);
      offsetDescendantRectToMyCoords(nextFocused, mTempRect);
      int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect, direction);
      doScrollY(scrollDelta);
      nextFocused.requestFocus(direction);
    } else {
      // no new focus
      int scrollDelta = maxJump;

      if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
        scrollDelta = getScrollY();
      } else if (direction == View.FOCUS_DOWN) {
        if (getChildCount() > 0) {
          int daBottom = getChildAt(0).getBottom();
          int screenBottom = getScrollY() + getHeight() - getPaddingBottom();
          if (daBottom - screenBottom < maxJump) {
            scrollDelta = daBottom - screenBottom;
          }
        }
      }
      if (scrollDelta == 0) {
        // 梁权清修改：
        // 如果不再存在滚动空间了的话，则判断当前的落焦元素有没有指定 NextFocusId
        // 如果有指定 NextFocusId, 则需要返回 false 让 Android 默认处理并落焦到 ScrollBar 外面的元素
        // 如果没有指定 NextFocusId, 则返回true，不要让 Android 默认处理免得焦点乱跑
        int nextId = -1;
        if (currentFocused != null) {
          if (direction == View.FOCUS_UP)
            nextId = currentFocused.getNextFocusUpId();
          else if (direction == View.FOCUS_DOWN)
            nextId = currentFocused.getNextFocusDownId();
        }
        return !(nextId > 0);
      }
      doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
    }

    if (currentFocused != null && currentFocused.isFocused()
            && isOffScreen(currentFocused)) {
      // previously focused item still has focus and is off screen, give
      // it up (take it back to ourselves)
      // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
      // sure to
      // get it)
      final int descendantFocusability = getDescendantFocusability();  // save
      setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
      requestFocus();
      setDescendantFocusability(descendantFocusability);  // restore
    }
    return true;
  }


  /**
   * @return whether the descendant of this scroll view is scrolled off
   *  screen.
   */
  private boolean isOffScreen(View descendant) {
    return !isWithinDeltaOfScreen(descendant, 0, getHeight());
  }

  /**
   * @return whether the descendant of this scroll view is within delta
   *  pixels of being on the screen.
   */
  private boolean isWithinDeltaOfScreen(View descendant, int delta, int height) {
    descendant.getDrawingRect(mTempRect);
    offsetDescendantRectToMyCoords(descendant, mTempRect);

    return (mTempRect.bottom + delta) >= getScrollY()
            && (mTempRect.top - delta) <= (getScrollY() + height);
  }

  /**
   * Smooth scroll by a Y delta
   *
   * @param delta the number of pixels to scroll by on the Y axis
   */
  private void doScrollY(int delta) {
    if (delta != 0) {
      if (isSmoothScrollingEnabled()) {
        smoothScrollBy(0, delta);
      } else {
        scrollBy(0, delta);
      }
    }
  }

  /**
   * Compute the amount to scroll in the Y direction in order to get
   * a rectangle completely on the screen (or, if taller than the screen,
   * at least the first screen size chunk of it).
   * 计算 Y 方向需要滚动的距离，以便落焦的元素（输入的矩形）能够显示在屏幕中
   * (这里对复制了原 ScrollView 的 computeScrollDeltaToGetChildRectOnScreen并进行了改写, 以适应落焦后的边缘距离)
   *
   * @param rect The rect.
   * @return The scroll delta.
   */
  protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect, int direction) {

    if (mFocusEdgeLength == 0) {
      return super.computeScrollDeltaToGetChildRectOnScreen(rect);
    }

    if (getChildCount() == 0) return 0;

    int height = getHeight();
    int screenTop = getScrollY();
    int screenBottom = screenTop + height;

    int fadingEdge = getVerticalFadingEdgeLength();

    // leave room for top fading edge as long as rect isn't at very top
    if (rect.top > 0) {
      screenTop += fadingEdge;
    }

    // leave room for bottom fading edge as long as rect isn't at very bottom
    if (rect.bottom < getChildAt(0).getHeight()) {
      screenBottom -= fadingEdge;
    }

    // 梁权清修改 begin
    // 增加落焦后，滚动后，焦点元素需要增加与边界的距离 (Android默认情况下，只要元素能完整显示出屏幕就不管了,很不美观)
    if (direction == View.FOCUS_UP) {
      if (mFocusEdgeLength != 0x7FFFFFFF) {
        rect.top -= mFocusEdgeLength;
        rect.bottom -= mFocusEdgeLength;
      }
      else {
        int offset = (getHeight() - rect.height()) / 2;   // 居中 (用特殊数字0x7FFFFFFF代表居中)
        if (offset < 0) offset = 0;
        rect.top -= offset;
        rect.bottom -= offset;
      }
    }
    else if (direction == View.FOCUS_DOWN) {
      if (mFocusEdgeLength != 0x7FFFFFFF) {
        rect.top += mFocusEdgeLength;
        rect.bottom += mFocusEdgeLength;
      }
      else {      // 如果边界距离设置为负数，则表示居中显示
        int offset = (getHeight() - rect.height()) / 2;   // 居中 (用特殊数字0x7FFFFFFF代表居中)
        if (offset < 0) offset = 0;
        rect.top += offset;
        rect.bottom += offset;
      }
    }
    // 梁权清修改 end

    int scrollYDelta = 0;

    if (rect.bottom > screenBottom && rect.top > screenTop) {
      // need to move down to get it in view: move down just enough so
      // that the entire rectangle is in view (or at least the first
      // screen size chunk).

      if (rect.height() > height) {
        // just enough to get screen size chunk on
        scrollYDelta += (rect.top - screenTop);
      } else {
        // get entire rect at bottom of screen
        scrollYDelta += (rect.bottom - screenBottom);
      }

      // make sure we aren't scrolling beyond the end of our content
      int bottom = getChildAt(0).getBottom();
      int distanceToBottom = bottom - screenBottom;
      scrollYDelta = Math.min(scrollYDelta, distanceToBottom);

    } else if (rect.top < screenTop && rect.bottom < screenBottom) {
      // need to move up to get it in view: move up just enough so that
      // entire rectangle is in view (or at least the first screen
      // size chunk of it).

      if (rect.height() > height) {
        // screen size chunk
        scrollYDelta -= (screenBottom - rect.bottom);
      } else {
        // entire rect at top
        scrollYDelta -= (screenTop - rect.top);
      }

      // make sure we aren't scrolling any further than the top our content
      scrollYDelta = Math.max(scrollYDelta, -getScrollY());
    }
    return scrollYDelta;
  }



}
