export declare class ShaderSource { static lightEffect: string; static waterFragment: string; static basicVS: string; static basicFS: string; static rasterFogVS: string; static rasterFogFS: string; static polylineVS: string; static polylineFS: string; static fillVS: string; static fillFS: string; static geoJsonVS: string; static geoJsonFS: string; static circleVS: string; static circleFS: string; static markerVS: string; static markerFS: string; static buildingVS: string; static buildingFS: string; static buildingSelectionVS: string; static buildingSelectionFS: string; static debugSelectionVS: string; static debugSelectionFS: string; static skyVS: string; static skyFS: string; static shadowMappingVS: string; static shadowMappingFS: string; static shadowFS: string; static raster3DWithShadowVS: string; static raster3DWithShadowFS: string; static rasterWithShadowVS: string; static rasterWithShadowFS: string; static buildingWithShadowVS: string; static buildingWithShadowFS: string; static buildingOutliningFS: string; static textLabelVS: string; static textLabelFS: string; static tileDebugVS: string; static tileDebugFS: string; static collisionDebugVS: string; static collisionDebugFS: string; }