import { Texture } from "./Texture"; export declare class FrameBuffer { private gl; private width; private height; frameBufferId: WebGLFramebuffer; colorTexture: Texture; depthBuffer: WebGLRenderbuffer; private isReady; constructor(gl: WebGLRenderingContext, width: number, height: number); init(): boolean; bind(): void; unbind(): void; drawDebug(): void; destroy(): void; }