import { CBARProcessNode } from "./CBARProcessNode"; import { CBARFrame } from "../CBARFrame"; import { CBARPipeline } from "./CBARPipeline"; import { CBAREvent } from "../../CBARTypes"; import { RenderOptions } from "../../components"; import { CBARDynamicWall } from "./CBARDynamicWall"; export declare class CBARSurfaceSpawnerNode extends CBARProcessNode { constructor(context: CBARPipeline); walls: CBARDynamicWall[]; private _raycaster; update(frame: CBARFrame, renderOptions: RenderOptions): void; destroy(): void; handleEvent(event: CBAREvent): void; debug(canvas: HTMLCanvasElement): void; refresh(): void; }