import { CBARMaterial } from "./CBARMaterial"; import * as THREE from "three"; import { CBARContext } from "../CBARContext"; export declare enum _CBARShaderMaterialProperty { } export declare class CBARShaderMaterial extends CBARMaterial { private _shaderMaterial; constructor(context: CBARContext, reference?: CBARShaderMaterial); get threeMaterial(): THREE.ShaderMaterial; set threeMaterial(value: THREE.ShaderMaterial); get description(): string; protected cloneObject(): CBARShaderMaterial; }