import { CBARObject3D } from "../components"; import { CBARStandardMaterial } from "../components/CBARStandardMaterial"; import * as THREE from "three"; import { CBARContext } from "../CBARContext"; import { CBARTiledAsset } from "./CBARTiledAsset"; export declare class CBARTile extends CBARObject3D { parent: CBARTiledAsset; material: CBARStandardMaterial; mesh: THREE.Mesh; readonly tileThickness = 0.01; geometry: THREE.BufferGeometry; constructor(parent: CBARTiledAsset, context: CBARContext, material: CBARStandardMaterial); get size(): THREE.Vector2; set size(value: THREE.Vector2); get offset(): THREE.Vector2; set offset(value: THREE.Vector2); private _rotation; get rotation(): number; set rotation(value: number); get description(): string; rootObject(): CBARObject3D; }