import { AnimationGroup } from '@babylonjs/core/Animations/animationGroup.js'; import { Skeleton } from '@babylonjs/core/Bones/skeleton.js'; import { BoundingInfo } from '@babylonjs/core/Culling/boundingInfo.js'; import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js'; import { Mesh } from '@babylonjs/core/Meshes/mesh.js'; import { IParticleSystem } from '@babylonjs/core/Particles/IParticleSystem.js'; import { Nullable } from '@babylonjs/core/types.js'; export declare enum LoaderStatus { Loading = "Loading", Loaded = "Loaded", Error = "Error" } export interface ILoadedModel { /** * LoaderStatus reports if the load succeeded or not. */ status: LoaderStatus; /** * Mesh created when successfully loaded and all non-parented meshes are parented to this mesh. */ rootMesh?: Mesh; /** * Error message when loader fails. */ errorMessage?: string; /** * Name of loader used - either as explicitly specified or inferred from extension. */ loaderName?: string; meshes?: AbstractMesh[]; particleSystems?: IParticleSystem[]; skeletons?: Skeleton[]; animationGroups?: AnimationGroup[]; readonly boundingInfo: Nullable; readonly scaledToDimension: number | undefined; scaleTo(maxDimension: number): void; dispose(): void; } export declare class LoadedModel implements ILoadedModel { status: LoaderStatus; rootMesh?: Mesh; errorMessage?: string; /** * OnPluginActivatedObservable should set this correctly. */ loaderName?: string; meshes?: AbstractMesh[]; particleSystems?: IParticleSystem[]; skeletons?: Skeleton[]; animationGroups?: AnimationGroup[]; private _scaledToDimension?; get scaledToDimension(): number | undefined; get boundingInfo(): Nullable; scaleTo(maxDimension: number): void; /** * Clean up all resources. */ dispose(): void; }