export default class SpritesData { constructor(mData: any); mData: any; sprites: {}; /** * 添加一个元素(或新建一个元素) * @param {*} data * @param {*} mid * @param {*} gpid * @returns */ addSprite(data: any, mid?: any, gpid?: any): any; setSprite(data: any, option: any): any; appendSprite(newData: any): any; delOneSprite(id: any, source?: boolean): boolean; delSprite(ids: any, source?: boolean): boolean; getSprites(): {}; /** * 返回元素数据集合(数组) * @param {string} mid 模块id * @returns */ getSpriteList(mid: string): any; getSprite(id: any): any; clearSprites(): void; clearSpriteData(sprite: any): void; }