#include<bits/stdc++.h>
using namespace std;
/*
int main()
{
    int a,b;
    cin>>a>>b;
    cout<<a+b;
    return 0;
}
int main()
{
    printf("Hello,World!");
    return 0;
}
int main()
{
    int a,b,c;
    cin>>a>>b>>c;
    cout<<b;
    return 0;
}
int main()
{
    int a,b,c;
    cin>>a>>b>>c;
    printf("%8d %8d %8d",a,b,c);
    return 0;
}
int main()
{
    char v;
    cin>>v;
    cout<<"	"<<v<<endl<<" "<<v<<v<<v<<endl<<v<<v<<v<<v<<v;
    return 0;
}
int main()
{
    int a,x,b,y;
    cin>>x>>a>>y>>b;
    cout<<fixed<<setprecision(2)<<(b*y-a*x)*1.0/(b-a);
    return 0;
}
int main()
{
    int a,b;
    cin>>a>>b;
    cout<<a+b;
    return 0;
}
int main()
{
    int a,b,c;
    cin>>a>>b>>c;
    cout<<(a+b)*c;
    return 0;
}
int main()
{
    int a,b,c;
    cin>>a>>b>>c;
    cout<<(a+b)*1.0/c;
    return 0;
}
int main()
{
    int a,b;
    cin>>a>>b;
    cout<<a/b<<" "<<a%b;
}
int main()
{
    int a,b;
    cin>>a>>b;
    cout<<fixed<<setprecision(9)<<a*1.0/b;
    return 0;
}
int main()
{
    int a,b;
    cin>>a>>b;
    cout<<fixed<<setprecision(3)<<b*100.0/a<<"%";
    return 0;
}
int main()
{
    double x,a,b,c,d,num;
    cin>>x>>a>>b>>c>>d;
    num=a*x*x*x+b*x*x+c*x+d;
    cout<<fixed<<setprecision(7)<<num;
    return 0;
}
int main()
{
    double f;
    cin>>f;
    cout<<fixed<<setprecision(4)<<5*(f-32)/9;
    return 0;
}
int main()
{
    double r;
    cin>>r;
    cout<<fixed<<setprecision(4)<<r*2<<" ";
    cout<<fixed<<setprecision(4)<<2*3.14159*r<<" ";
    cout<<fixed<<setprecision(4)<<3.14159*r*r;
    return 0;
}
int main()
{
    double r1,r2;
    cin>>r1>>r2;
    cout<<fixed<<setprecision(2)<<1.0/((1/r1)+(1/r2));
    return 0;
}
int main()
{
    int a;
    short b;
    cout<<sizeof(a)<<" "<<sizeof(b);
    return 0;
}
int main()
{
    float a;
    double b;
    cout<<sizeof(a)<<" "<<sizeof(b);
    return 0;
}
int main()
{
    bool a;
    char b;
    cout<<sizeof(a)<<" "<<sizeof(b);
    return 0;
}
int main()
{
    float a;
    cin>>a;
    cout<<int(a);
    return 0;
}
int main()
{
    int v;
    cin>>v;
    cout<<char(v);
    return 0;
}
int main()
{
    int v;
    bool V;
    cin>>v;
    V=v;
    v=V;
    cout<<v;
}
int main()
{
    cout<<sizeof("Hello, World!");
    return 0;
}
int main()
{
    float v;
    cin>>v;
    cout<<fixed<<setprecision(3)<<v;
    return 0;
}
int main()
{
    double v;
    cin>>v;
    cout<<fixed<<setprecision(12)<<v;
    return 0;
}*/
int main()
{
    char a;
    int b;
    float c;
    double d;
    cin>>a>>b>>c>>d;
    cout<<a<<" "<<b<<" "<<fixed<<setprecision(6)<<c<<" "<<fixed<<setprecision(6)<<d;
}