export declare enum Events { BodyCreated = "BodyCreated", BodyDestroyed = "BodyDestroyed", ColliderAdded = "ColliderAdded", ColliderRemoved = "ColliderRemoved", JointAdded = "JointAdded", JointRemoved = "JointRemoved", CollisionStart = "CollisionStart", Collide = "Collide", CollisionEnd = "CollisionEnd", PreStep = "PreStep", IslandPreStep = "IslandPreStep", IslandPostStep = "IslandPostStep", PostStep = "PostStep", FallAsleep = "FallAsleep", Awake = "Awake" }