import { vec2 } from 'gl-matrix'; import { BodyInterface, ConstraintClamping, WorldInterface } from '../types'; import { ConstraintBase } from './constraint.base'; export declare class SpringConstraint extends ConstraintBase { readonly world: WorldInterface; readonly bodyA: BodyInterface; readonly jointA: vec2; readonly bodyB: BodyInterface; readonly jointB: vec2; readonly length: number; readonly stiffness: number; readonly extinction: number; private readonly pa; private readonly pb; private readonly ra; private readonly rb; private readonly va; private readonly vb; private readonly pbpa; private readonly normal; constructor(world: WorldInterface, bodyA: BodyInterface, jointA: vec2, bodyB: BodyInterface, jointB: vec2, length: number, stiffness: number, extinction: number); getJacobian(out: Float32Array): void; getPushFactor(): number; getClamping(): ConstraintClamping; }