import { vec2 } from 'gl-matrix'; import { BodyInterface, ConstraintClamping, WorldInterface } from '../types'; import { ConstraintBase } from './constraint.base'; export declare class LineConstraint extends ConstraintBase { readonly world: WorldInterface; readonly bodyA: BodyInterface; readonly jointA: vec2; readonly bodyB: BodyInterface; readonly jointB: vec2; readonly axisA: vec2; private readonly tangent; private readonly pa; private readonly pb; private readonly u; private readonly ra; private readonly rb; constructor(world: WorldInterface, bodyA: BodyInterface, jointA: vec2, bodyB: BodyInterface, jointB: vec2, axisA: vec2); getJacobian(out: Float32Array): void; getPushFactor(dt: number, strength: number): number; getClamping(): ConstraintClamping; }