export default function verShaderTrans():string{ return ` attribute vec2 a_pos; attribute highp vec3 a_clr; uniform float rotateX; uniform float rotateY; uniform float transX; uniform float transY; varying highp vec3 vColor; void main(void) { gl_Position = vec4( rotateX * (a_pos.x + transX), rotateY * (a_pos.y + transY), 0.0 , 1.0); vColor = a_clr; } `; }