export default function verShaderFirst():string{ return ` attribute vec2 a_pos; attribute highp vec3 a_clr; varying highp vec3 vColor; // uniform float u_cosB; // uniform float u_sinB; void main(void) { // gl_Position.x = a_pos.x * u_cosB - a_pos.y * u_sinB ; // gl_Position.y = a_pos.x * u_sinB + a_pos.y * u_cosB ; gl_Position.x = a_pos.x; gl_Position.y = a_pos.y; gl_Position.z = 1.0 ; vColor = a_clr; } `; }