export default interface IGPUComp {
addTri(
x1 :number,y1:number,
x2:number,y2:number,
x3:number,y3:number,
r:number,g:number,b:number
):void;
init(gl: WebGL2RenderingContext):void;
update(gl: WebGL2RenderingContext):void;
draw(gl: WebGL2RenderingContext):void;
}