import "steammessages.proto";
import "dota_gcmessages_common.proto";
import "econ_gcmessages.proto";
import "network_connection.proto";

option optimize_for = SPEED;
option cc_generic_services = false;

enum EPoorNetworkConditionsType {
	k_EPoorNetworkConditions_None = 0;
	k_EPoorNetworkConditions_Unknown = 1;
	k_EPoorNetworkConditions_MassDisconnect = 2;
	k_EPoorNetworkConditions_ExcessBadQosIntervals = 3;
}

enum EAbilityAbuseType {
	k_EAbilityAbuseType_None = 0;
	k_EAbilityAbuseType_Io_Relocate = 1;
	k_EAbilityAbuseType_Chen_Test_Of_Faith = 2;
	k_EAbilityAbuseType_Bane_Nightmare = 3;
	k_EAbilityAbuseType_Bloodseeker_Bloodrage = 4;
	k_EAbilityAbuseType_Outworld_Astral_Imprisonment = 5;
	k_EAbilityAbuseType_Shadow_Demon_Disruption = 6;
}

enum EIntentionalFeedingType {
	k_EIntentionalFeedingType_None = 0;
	k_EIntentionalFeedingType_ExcessiveDeaths = 1;
	k_EIntentionalFeedingType_MultipleCourierPurchases = 2;
	k_EIntentionalFeedingType_MultipleCourierDeaths = 4;
	k_EIntentionalFeedingType_LowActivity = 8;
	k_EIntentionalFeedingType_LowDamage = 16;
	k_EIntentionalFeedingType_HighUnspentGold = 32;
	k_EIntentionalFeedingType_SoldTooMuchItemValue = 64;
	k_EIntentionalFeedingType_TooManyDroppedItems = 128;
	k_EIntentionalFeedingType_ExcessiveTowerDamage = 256;
}

enum ESuspiciousActivity {
	k_ESuspiciousActivity_VAC_MultipleInstances = 1;
	k_ESuspiciousActivity_IntentionalFeeding = 100;
	k_ESuspiciousActivity_SuspectedBotFarming = 101;
}

enum ESuspiciousBuildType {
	k_ESuspiciousBuildType_None = 0;
	k_ESuspiciousBuildType_NoGoldSpent = 1;
	k_ESuspiciousBuildType_NoItems = 2;
	k_ESuspiciousBuildType_NoSignificantItems = 3;
	k_ESuspiciousBuildType_TooManyBoots = 4;
	k_ESuspiciousBuildType_Bot1 = 101;
	k_ESuspiciousBuildType_Bot2 = 102;
	k_ESuspiciousBuildType_Bot3 = 103;
	k_ESuspiciousBuildType_Bot4 = 104;
	k_ESuspiciousBuildType_Bot5 = 105;
}

message CMsgSpawnLootGreevil {
	optional bool rare = 1;
}

message CMsgDismissLootGreevil {
	optional bool killed = 2;
	optional bool rare = 3;
}

message CMsgDismissLootGreevilResponse {
}

message CMsgPoorNetworkConditions {
	message Player {
		optional uint32 account_id = 1;
		optional .ENetworkDisconnectionReason disconnect_reason = 2 [default = NETWORK_DISCONNECT_INVALID];
		optional uint32 num_bad_intervals = 3;
		optional uint32 peak_loss_pct = 4;
	}

	optional .EPoorNetworkConditionsType detection_type = 1 [default = k_EPoorNetworkConditions_None];
	repeated .CMsgPoorNetworkConditions.Player players = 2;
}

message CMsgGameserverCrash {
	optional uint64 match_id = 1;
	optional fixed64 lobby_id = 2;
	optional .DOTA_GameState game_state = 3 [default = DOTA_GAMERULES_STATE_INIT];
	optional fixed32 sentinel_save_time = 4;
	optional fixed64 custom_game_id = 11;
	optional fixed64 server_steam_id = 5;
	optional fixed32 server_public_ip_addr = 6;
	optional uint32 server_port = 7;
	optional uint32 server_cluster = 8;
	optional uint32 pid = 9;
	optional uint32 engine = 10;
}

message CMsgConnectedPlayers {
	message Player {
		optional fixed64 steam_id = 1;
		optional uint32 hero_id = 2;
		optional .CMsgLeaverState leaver_state = 3;
		optional .ENetworkDisconnectionReason disconnect_reason = 4 [default = NETWORK_DISCONNECT_INVALID];
	}

	enum SendReason {
		INVALID = 0;
		HEARTBEAT = 1;
		GAME_STATE = 2;
		FIRST_BLOOD = 3;
		PLAYER_CONNECTED = 4;
		PLAYER_HERO = 5;
		PLAYER_DISCONNECTED_CONSEQUENCES = 6;
		PLAYER_DISCONNECTED_NOCONSEQUENCES = 7;
		TOWER_STATE = 9;
		GAMESTATE_TIMEOUT = 10;
		MASS_DISCONNECT = 11;
		BARRACKS_STATE = 12;
		KILLS = 13;
	}

	repeated .CMsgConnectedPlayers.Player connected_players = 1;
	repeated .CMsgConnectedPlayers.Player disconnected_players = 7;
	optional .DOTA_GameState game_state = 2 [default = DOTA_GAMERULES_STATE_INIT];
	optional uint32 tower_state = 4;
	optional bool first_blood_happened = 6;
	optional bool legacy_mass_disconnect = 9;
	optional .CMsgPoorNetworkConditions poor_network_conditions = 10;
	optional .CMsgConnectedPlayers.SendReason send_reason = 8 [default = INVALID];
	optional uint32 radiant_kills = 11;
	optional uint32 dire_kills = 12;
	optional uint32 barracks_state = 13;
}

message CMsgGameServerInfo {
	enum ServerType {
		UNSPECIFIED = 0;
		GAME = 1;
		PROXY = 2;
	}

	optional fixed32 server_public_ip_addr = 1;
	optional fixed32 server_private_ip_addr = 2;
	optional uint32 server_port = 3;
	optional uint32 server_tv_port = 4;
	optional uint32 server_steamdatagram_port = 21;
	optional string server_key = 5;
	optional bool server_hibernation = 6;
	optional .CMsgGameServerInfo.ServerType server_type = 7 [default = UNSPECIFIED];
	optional uint32 server_region = 8;
	optional float server_loadavg = 9;
	optional float server_tv_broadcast_time = 10;
	optional float server_game_time = 11;
	optional fixed64 server_relay_connected_steam_id = 12;
	optional uint32 relay_slots_max = 13;
	optional int32 relays_connected = 14;
	optional int32 relay_clients_connected = 15;
	optional fixed64 relayed_game_server_steam_id = 16;
	optional uint32 parent_relay_count = 17;
	optional fixed64 tv_secret_code = 18;
	optional uint32 server_version = 19;
	optional uint32 server_cluster = 20;
}

message CMsgLeaverDetected {
	optional fixed64 steam_id = 1;
	optional .DOTALeaverStatus_t leaver_status = 2 [default = DOTA_LEAVER_NONE];
	optional .CMsgLeaverState leaver_state = 4;
	optional uint32 server_cluster = 5;
	optional .ENetworkDisconnectionReason disconnect_reason = 6 [default = NETWORK_DISCONNECT_INVALID];
	optional .CMsgPoorNetworkConditions poor_network_conditions = 7;
}

message CMsgLeaverDetectedResponse {
	optional uint32 result = 1;
}

message CMsgDOTAFantasyPlayerStats {
	optional uint32 player_account_id = 1;
	optional uint64 match_id = 2;
	optional bool match_completed = 3;
	optional uint32 level = 4;
	optional uint32 kills = 5;
	optional uint32 deaths = 6;
	optional uint32 assists = 7;
	optional uint32 last_hits = 8;
	optional uint32 denies = 9;
	optional float gpm = 10;
	optional float xppm = 11;
	optional float stuns = 12;
	optional float healing = 13;
	optional uint32 tower_kills = 14;
	optional uint32 roshan_kills = 15;
	optional uint32 team_id = 16;
	optional uint32 league_id = 17;
	optional uint32 delay = 18;
}

message CMsgDOTAFantasyMatch {
	optional uint64 match_id = 1;
	optional uint32 league_id = 2;
	optional uint32 series_id = 3;
	optional uint32 start_time = 4;
	optional uint32 series_type = 5;
	optional uint32 team_1 = 6;
	optional uint32 team_2 = 7;
}

message CMsgServerToGCRealtimeStats {
	optional .CMsgDOTARealtimeGameStatsTerse delayed = 1;
	optional .CMsgDOTARealtimeGameStats current = 2;
}

message CMsgGCToServerRealtimeStatsStartStop {
	optional bool delayed = 1;
	optional bool current = 2;
}

message CMsgGameMatchSignOut {
	message CTeam {
		message CPlayer {
			message CCustomGameData {
				optional uint32 dota_team = 1;
				optional bool winner = 2;
			}

			optional fixed64 steam_id = 1;
			optional uint32 hero_id = 3;
			repeated uint32 items = 4;
			optional uint32 gold = 5;
			optional uint32 kills = 6;
			optional uint32 deaths = 7;
			optional uint32 assists = 8;
			optional uint32 leaver_status = 9;
			optional uint32 last_hits = 10;
			optional uint32 denies = 11;
			optional uint32 gold_per_min = 12;
			optional uint32 xp_per_minute = 13;
			optional uint32 gold_spent = 14;
			optional uint32 level = 15;
			optional uint32 hero_damage = 16;
			optional uint32 tower_damage = 17;
			optional uint32 hero_healing = 18;
			optional uint32 time_last_seen = 19;
			optional uint32 support_ability_value = 20;
			optional uint64 party_id = 21;
			optional float scaled_kills = 24;
			optional float scaled_deaths = 25;
			optional float scaled_assists = 26;
			optional uint32 claimed_farm_gold = 27;
			optional uint32 support_gold = 28;
			optional uint32 claimed_denies = 29;
			optional uint32 claimed_misses = 30;
			optional uint32 misses = 31;
			repeated .CMatchPlayerAbilityUpgrade ability_upgrades = 32;
			repeated .CMatchAdditionalUnitInventory additional_units_inventory = 33;
			optional uint32 net_worth = 34;
			optional .CMsgGameMatchSignOut.CTeam.CPlayer.CCustomGameData custom_game_data = 35;
		}

		repeated .CMsgGameMatchSignOut.CTeam.CPlayer players = 1;
	}

	message CAdditionalSignoutMsg {
		optional uint32 id = 1;
		optional bytes contents = 2;
	}

	message CSocialFeedMatchEvent {
		optional uint32 account_id = 1;
		optional uint32 timestamp = 2;
		optional uint32 event_type = 3;
		optional int32 game_time = 4;
		optional uint32 replay_time = 5;
	}

	message CCustomGameData {
		optional uint32 publish_timestamp = 1;
	}

	optional uint64 match_id = 1 [(key_field) = true];
	optional uint32 duration = 2;
	optional bool good_guys_win = 3;
	optional fixed32 date = 4;
	repeated uint32 num_players = 5;
	repeated .CMsgGameMatchSignOut.CTeam teams = 6;
	repeated uint32 tower_status = 8;
	repeated uint32 barracks_status = 9;
	optional uint32 cluster = 10;
	optional string server_addr = 11;
	optional uint32 first_blood_time = 12;
	optional float game_balance = 13;
	optional uint32 event_score = 14;
	repeated .CMatchHeroSelectEvent picks_bans = 15;
	repeated .CMsgDOTAFantasyPlayerStats fantasy_stats = 16;
	repeated .CMsgEconPlayerStrangeCountAdjustment player_strange_count_adjustments = 17;
	optional bool automatic_surrender = 18;
	optional uint32 server_version = 19;
	optional bool legacy_mass_disconnect = 21;
	optional .CMsgPoorNetworkConditions poor_network_conditions = 35;
	repeated .CMsgGameMatchSignOut.CAdditionalSignoutMsg additional_msgs = 20;
	repeated .CMsgGameMatchSignOut.CSocialFeedMatchEvent social_feed_events = 36;
	optional sint32 average_networth_delta = 22;
	optional sint32 networth_delta_min10 = 23;
	optional sint32 networth_delta_min20 = 24;
	optional sint32 maximum_losing_networth_lead = 25;
	optional sint32 average_experience_delta = 26;
	optional sint32 experience_delta_min10 = 27;
	optional sint32 experience_delta_min20 = 28;
	optional sint32 bonus_gold_winner_min10 = 29;
	optional sint32 bonus_gold_winner_min20 = 30;
	optional uint32 bonus_gold_winner_total = 31;
	optional sint32 bonus_gold_loser_min10 = 32;
	optional sint32 bonus_gold_loser_min20 = 33;
	optional uint32 bonus_gold_loser_total = 34;
	optional .CMsgGameMatchSignOut.CCustomGameData custom_game_data = 37;
}

message CMsgSignOutDraftInfo {
	optional uint32 radiant_captain_account_id = 1;
	optional uint32 dire_captain_account_id = 2;
	repeated .CMatchHeroSelectEvent picks_bans = 3;
}

message CMsgSignOutBotInfo {
	message CMsgBotSlotDifficulty {
		optional uint32 slot = 1;
		optional .DOTABotDifficulty bot_difficulty = 2 [default = BOT_DIFFICULTY_PASSIVE];
	}

	optional bool allow_cheats = 1;
	optional .DOTABotDifficulty bot_difficulty = 2 [default = BOT_DIFFICULTY_PASSIVE];
	optional bool created_lobby = 3;
	repeated .CMsgSignOutBotInfo.CMsgBotSlotDifficulty bot_slot_difficulties = 4;
}

message CMsgSignOutPlayerStats {
	optional int32 account_id = 1;
	optional uint64 match_id = 2;
	optional uint32 rank = 3;
	optional uint32 hero_id = 4;
	optional uint32 rampages = 5;
	optional uint32 triple_kills = 6;
	optional uint32 first_blood_claimed = 7;
	optional uint32 first_blood_given = 8;
	optional uint32 couriers_killed = 9;
	optional uint32 aegises_snatched = 10;
	optional uint32 cheeses_eaten = 11;
	optional uint32 creeps_stacked = 12;
	optional float fight_score = 13;
	optional float farm_score = 14;
	optional float support_score = 15;
	optional float push_score = 16;
	optional uint32 kills = 17;
	optional uint32 deaths = 18;
	optional uint32 assists = 19;
	optional uint32 last_hits = 20;
	optional uint32 denies = 21;
	optional float gpm = 22;
	optional float xppm = 23;
}

message CMsgSignOutCommunicationSummary {
	message PlayerCommunication {
		optional uint32 account_id = 1;
		optional uint32 pings = 2;
		optional uint32 max_pings_per_interval = 3;
		optional uint32 teammate_pings = 4;
		optional uint32 max_teammate_pings_per_interval = 5;
		optional uint32 team_chat_messages = 6;
		optional uint32 all_chat_messages = 7;
		optional uint32 chat_wheel_messages = 8;
		optional uint32 pauses = 9;
		optional uint32 unpauses = 10;
		optional uint32 lines_drawn = 11;
		optional uint32 voice_chat_seconds = 12;
		optional uint32 chat_mutes = 13;
		optional uint32 voice_mutes = 14;
	}

	repeated .CMsgSignOutCommunicationSummary.PlayerCommunication players = 1;
}

message CMsgGameMatchSignoutResponse {
	message CAdditionalSignoutMsg {
		optional uint32 id = 1;
		optional bytes contents = 2;
	}

	optional uint64 match_id = 1;
	optional fixed32 replay_salt = 2;
	repeated .CLobbyTimedRewardDetails timed_reward_details = 3;
	repeated .CDOTALobbyMember xp_reward_details = 4;
	optional uint32 leagueid = 5;
	repeated .CMsgGameMatchSignoutResponse.CAdditionalSignoutMsg additional_msgs = 6;
}

message CMsgGameMatchSignOutPermissionRequest {
	optional uint32 server_version = 1;
	optional uint32 local_attempt = 2;
	optional uint32 total_attempt = 3;
	optional uint32 seconds_waited = 4;
}

message CMsgGameMatchSignOutPermissionResponse {
	optional bool permission_granted = 1 [default = false];
	optional bool abandon_signout = 2 [default = false];
	optional uint32 retry_delay_seconds = 3 [default = 0];
}

message CMsgGameChatLog {
	message CChatLine {
		optional uint32 account_id = 1;
		optional uint32 team_only = 2;
		optional string text = 3;
		optional uint32 game_time = 4;
	}

	optional uint64 match_id = 1;
	repeated .CMsgGameChatLog.CChatLine lines = 2;
}

message CMsgDOTALiveScoreboardUpdate {
	message Team {
		message Player {
			message HeroAbility {
				optional uint32 ability_id = 1;
				optional uint32 ability_level = 2;
			}

			enum DOTAUltimateState {
				k_EDOTAUltimateStateNotLearned = 0;
				k_EDOTAUltimateStateCooldown = 1;
				k_EDOTAUltimateStateNeedsMana = 2;
				k_EDOTAUltimateStateReady = 3;
			}

			optional uint32 player_slot = 1;
			optional string player_name = 2;
			optional string hero_name = 3;
			optional uint32 hero_id = 4;
			optional uint32 kills = 5;
			optional uint32 deaths = 6;
			optional uint32 assists = 7;
			optional uint32 last_hits = 8;
			optional uint32 denies = 9;
			optional uint32 gold = 10;
			optional uint32 level = 11;
			optional float gold_per_min = 12;
			optional float xp_per_min = 13;
			optional .CMsgDOTALiveScoreboardUpdate.Team.Player.DOTAUltimateState ultimate_state = 14 [default = k_EDOTAUltimateStateNotLearned];
			optional float ultimate_cooldown = 15;
			optional uint32 item0 = 16;
			optional uint32 item1 = 17;
			optional uint32 item2 = 18;
			optional uint32 item3 = 19;
			optional uint32 item4 = 20;
			optional uint32 item5 = 21;
			optional uint32 respawn_timer = 22;
			optional uint32 account_id = 23;
			optional float position_x = 24;
			optional float position_y = 25;
			optional uint32 net_worth = 26;
			repeated .CMsgDOTALiveScoreboardUpdate.Team.Player.HeroAbility abilities = 27;
		}

		repeated .CMsgDOTALiveScoreboardUpdate.Team.Player players = 1;
		optional uint32 score = 2;
		optional uint32 tower_state = 3;
		optional uint32 barracks_state = 4;
		repeated uint32 hero_picks = 5;
		repeated uint32 hero_bans = 6;
	}

	optional uint32 tournament_id = 1;
	optional uint32 tournament_game_id = 2;
	optional float duration = 3;
	optional int32 hltv_delay = 4;
	optional .CMsgDOTALiveScoreboardUpdate.Team team_good = 5;
	optional .CMsgDOTALiveScoreboardUpdate.Team team_bad = 6;
	optional uint32 roshan_respawn_timer = 7;
	optional uint32 league_id = 8;
	optional uint64 match_id = 9;
}

message CMsgDOTARequestPlayerResources {
	optional fixed64 steam_id = 1;
	optional uint32 player_id = 2;
}

message CMsgDOTARequestPlayerResourcesResponse {
	optional fixed64 steam_id = 1;
	optional uint32 rank = 2;
	optional uint32 player_id = 3;
	optional bool prevent_text_chat = 4;
	optional bool prevent_voice_chat = 5;
	optional bool low_priority = 6;
}

message CMsgDOTARequestBatchPlayerResources {
	repeated uint32 account_ids = 1 [packed = true];
	repeated uint32 rank_types = 4 [packed = true];
}

message CMsgDOTARequestBatchPlayerResourcesResponse {
	message Result {
		optional uint32 account_id = 1;
		optional bool prevent_text_chat = 2;
		optional bool prevent_voice_chat = 3;
		optional uint32 rank = 4;
		optional bool rank_calibrated = 5;
		optional bool low_priority = 6;
	}

	repeated .CMsgDOTARequestBatchPlayerResourcesResponse.Result results = 6;
}

message CMsgDOTAPlayerFailedToConnect {
	repeated fixed64 failed_loaders = 1;
	repeated fixed64 abandoned_loaders = 2;
}

message CMsgGCToRelayConnect {
	optional uint32 source_tv_public_addr = 1;
	optional uint32 source_tv_private_addr = 2;
	optional uint32 source_tv_port = 3;
	optional uint64 game_server_steam_id = 4;
	optional uint32 parent_count = 5;
	optional fixed64 tv_unique_secret_code = 6;
	optional fixed64 source_tv_steamid = 7;
}

message CMsgGCGCToLANServerRelayConnect {
	optional fixed64 relay_steamid = 1;
}

message CMsgGCToRelayConnectResponse {
}

message CMsgGCBanStatusRequest {
	optional uint32 account_id = 1;
}

message CMsgGCBanStatusResponse {
	optional uint32 result = 1;
	optional bool low_priority = 2;
	optional bool text_chat_banned = 3;
	optional bool voice_chat_banned = 4;
}

message CMsgTournamentItemEvent {
	optional fixed32 killer_account_id = 1;
	optional fixed32 victim_account_id = 2;
	optional .DOTA_TournamentEvents event_type = 3 [default = TE_FIRST_BLOOD];
	optional int32 tv_delay = 4;
	optional int32 dota_time = 5;
	optional float replay_time = 6;
	optional string loot_list = 7;
	optional uint32 event_team = 8;
	optional uint32 multi_kill_count = 9;
	optional uint32 winner_score = 10;
	optional uint32 loser_score = 11;
	repeated .CProtoItemHeroStatue hero_statues = 12;
}

message CMsgTournamentItemEventResponse {
	optional .DOTA_TournamentEvents event_type = 1 [default = TE_FIRST_BLOOD];
	optional uint32 viewers_granted = 6;
}

message CMsgTeamFanfare {
	optional uint64 match_id = 1;
}

message CMsgResponseTeamFanfare {
	optional uint32 fanfare_goodguys = 1;
	optional uint32 fanfare_badguys = 2;
}

message CMsgGameServerUploadSaveGame {
	optional uint32 game_time = 1;
	optional bytes save_game_data = 2;
	optional uint64 lobby_id = 3;
	repeated uint64 player_steam_ids = 4;
}

message CMsgGameServerSaveGameResult {
	enum Result {
		SaveSuccessful = 0;
		SessionNotFound = 1;
		DatabaseError = 2;
		TooBig = 3;
	}

	optional .CMsgGameServerSaveGameResult.Result result = 1 [default = SaveSuccessful];
}

message CMsgGameServerGetLoadGame {
	optional uint32 save_id = 1;
}

message CMsgGameServerGetLoadGameResult {
	optional bytes save_game_data = 1;
}

message CMsgDOTAGenerateDiretidePrizeList {
	optional uint32 prize_list = 1;
	optional uint32 highest_roshan_level = 2;
}

message CMsgDOTAGenerateDiretidePrizeListResponse {
	repeated uint32 item_defs = 1;
	repeated fixed64 steam_ids = 2;
	optional uint32 prize_list = 3;
}

message CMsgDOTARewardDiretidePrizes {
	optional uint32 team = 1;
	optional uint32 prize_list = 2;
}

message CMsgDOTADiretidePrizesRewardedResponse {
	optional uint32 prize_list = 1;
}

message CMsgDOTAAwardEventPoints {
	message AwardPoints {
		optional uint32 account_id = 1;
		optional int32 points = 2;
		optional int32 premium_points = 3;
		optional uint32 trade_ban_time = 5;
	}

	repeated .CMsgDOTAAwardEventPoints.AwardPoints award_points = 1;
	optional uint64 match_id = 2;
	optional uint32 event_id = 4;
}

message CMsgServerToGCSignoutAwardAdditionalDrops {
	message AdditionalDrops {
		optional string loot_list = 1;
		repeated uint32 player_account_ids = 2;
		optional bool no_trade = 3;
		optional bool randomize_reward = 4;
	}

	repeated .CMsgServerToGCSignoutAwardAdditionalDrops.AdditionalDrops drops = 1;
	optional uint64 match_id = 2;
}

message CMsgDOTAUpdateTI4HeroQuest {
	message Player {
		optional uint32 account_id = 1;
		optional uint32 hero_id = 2;
	}

	repeated .CMsgDOTAUpdateTI4HeroQuest.Player players = 1;
	optional fixed32 match_start_time = 2;
	optional uint64 match_id = 3;
}

message CMsgDOTAFrostivusTimeElapsed {
	message User {
		optional uint32 account_id = 1;
		optional uint32 time_elapsed_s = 2;
	}

	optional uint32 seconds = 1;
	repeated .CMsgDOTAFrostivusTimeElapsed.User users = 2;
	optional uint64 match_id = 3;
}

message CMsgGCToServerPingRequest {
	optional fixed64 request_id = 1;
	optional uint64 request_time = 2;
}

message CMsgGCToServerPingResponse {
	optional fixed64 request_id = 1;
	optional uint64 request_time = 2;
	optional uint32 cluster = 3;
}

message CMsgGCToServerConsoleCommand {
	optional string console_command = 1;
}

message CMsgServerGetEventPoints {
	optional uint32 event_id = 1;
	repeated uint32 account_id = 2;
}

message CMsgServerGetEventPointsResponse {
	message Points {
		optional uint32 account_id = 1;
		optional uint32 points_total = 2;
		optional bool owned = 4;
	}

	optional uint32 event_id = 1;
	repeated .CMsgServerGetEventPointsResponse.Points points = 2;
}

message CMsgServerGrantSurveyPermission {
	message Survey {
		optional uint32 account_id = 1;
		optional uint32 question_id = 2;
		optional uint32 expire_time = 3;
		optional uint64 survey_key = 4;
		optional uint64 extra_data = 5;
		optional uint64 extra_data_32 = 6;
	}

	repeated .CMsgServerGrantSurveyPermission.Survey surveys = 1;
}

message CMsgServerGrantSurveyPermissionResponse {
	optional uint32 result = 1;
}

message CMsgServerToGCMatchConnectionStats {
	message Player {
		optional uint32 account_id = 1;
		optional fixed32 ip = 2;
		optional uint32 avg_ping_ms = 3;
		optional float packet_loss = 5;
		optional float ping_deviation = 6;
		optional uint32 full_resends = 7;
	}

	optional uint64 match_id = 1;
	optional uint32 region_id = 2;
	optional uint32 league_id = 3;
	repeated .CMsgServerToGCMatchConnectionStats.Player players = 4;
	optional uint32 cluster_id = 5;
}

message CMsgServerGCUpdateSpectatorCount {
	optional uint32 spectator_count = 1;
}

message CSerializedCombatLog {
	message Dictionary {
		message DictString {
			required uint32 id = 1;
			required string value = 2;
		}

		repeated .CSerializedCombatLog.Dictionary.DictString strings = 1;
	}

	optional uint32 version = 1;
	optional .CSerializedCombatLog.Dictionary dictionary = 2;
	repeated .CMsgDOTACombatLogEntry entries = 3;
}

message CMsgServerToGCGetAdditionalEquips {
	repeated uint32 account_ids = 1;
}

message CMsgServerToGCGetAdditionalEquipsResponse {
	message CUserEquips {
		optional uint32 account_id = 1;
		repeated .CAdditionalEquipSlot equips = 2;
	}

	repeated .CMsgServerToGCGetAdditionalEquipsResponse.CUserEquips equips = 1;
}

message CMsgServerToGCGetProfileCard {
	repeated uint32 account_ids = 1;
}

message CMsgServerToGCGetProfileCardResponse {
	repeated .CMsgDOTAProfileCard cards = 1;
}

message CMsgServerToGCVictoryPredictions {
	message Record {
		optional uint32 account_id = 1;
		optional uint64 item_id = 2;
		repeated uint64 item_ids = 5;
	}

	repeated .CMsgServerToGCVictoryPredictions.Record records = 1;
}

message CMsgSuspiciousActivity {
	optional uint32 account_id = 1;
	optional .ESuspiciousActivity activity = 2 [default = k_ESuspiciousActivity_VAC_MultipleInstances];
	optional sint32 intdata1 = 3;
	optional sint32 intdata2 = 4;
	optional uint32 time = 5;
}

message CMsgServerToGCRequestStatus {
}

message CMsgServerToGCRequestStatus_Response {
	optional uint32 response = 1;
}

message CMsgSignOutAssassinMiniGameInfo {
	repeated fixed64 winning_players = 1;
	repeated fixed64 losing_players = 2;
	repeated fixed64 arcana_owners = 3;
	optional bool assassin_won = 4;
	optional uint32 target_hero_id = 5;
	optional bool contract_completed = 6;
	optional float contract_complete_time = 7;
	optional bool pa_is_radiant = 8;
}

message CMsgServerToGCGetIngameEventData {
	optional .EIngameEvent event = 1 [default = k_EIngameEvent_OraclePA];
}

message CMsgGCToServerIngameEventDataOraclePA {
	repeated uint32 target_hero_ids = 1;
}

message CMsgServerToGCKillSummaries {
	message KillSummary {
		optional uint32 killer_hero_id = 1;
		optional uint32 victim_hero_id = 2;
		optional uint32 kill_count = 3;
	}

	optional uint32 ingameevent_id = 1;
	repeated .CMsgServerToGCKillSummaries.KillSummary summaries = 2;
}

message CMsgGCToServerPredictionResult {
	message Prediction {
		enum EResult {
			k_eResult_ItemGranted = 1;
			k_eResult_Destroyed = 2;
		}

		optional uint32 item_def = 1;
		optional uint32 num_correct = 2;
		optional uint32 num_fails = 3;
		optional .CMsgGCToServerPredictionResult.Prediction.EResult result = 4 [default = k_eResult_ItemGranted];
		repeated uint32 granted_item_defs = 6;
	}

	optional uint32 account_id = 1;
	optional uint64 match_id = 2;
	optional bool correct = 3;
	repeated .CMsgGCToServerPredictionResult.Prediction predictions = 4;
}

message CMsgServerToGCLockCharmTrading {
	optional uint32 account_id = 1;
	optional uint64 item_id = 2;
}

message CMsgDOTACNY2015EventPointUsage {
	message PointUsage {
		repeated uint32 path = 1;
		repeated uint32 path_level = 2;
		repeated uint32 ability_points_spent = 3;
	}

	optional .CMsgDOTACNY2015EventPointUsage.PointUsage winning_team_usage = 1;
	optional .CMsgDOTACNY2015EventPointUsage.PointUsage losing_team_usage = 2;
}

message CMsgSignOutUpdatePlayerChallenge {
	message Challenge {
		optional uint32 event_id = 1;
		optional uint32 sequence_id = 3;
	}

	optional uint32 account_id = 1;
	repeated .CMsgSignOutUpdatePlayerChallenge.Challenge completed = 2;
	repeated .CMsgSignOutUpdatePlayerChallenge.Challenge rerolled = 3;
	optional uint64 match_id = 4;
}

message CMsgServerToGCRerollPlayerChallenge {
	optional uint32 account_id = 1;
	optional .CMsgClientToGCRerollPlayerChallenge reroll_msg = 2;
}

message CMsgServerToGCHoldEventPoints {
	message HoldRequest {
		optional uint32 account_id = 1;
		optional uint32 points_held = 2;
		optional uint32 premium_held = 3;
	}

	repeated .CMsgServerToGCHoldEventPoints.HoldRequest holds = 1;
	optional uint32 event_id = 2;
	optional uint64 hold_key = 3;
	optional uint32 hold_until = 4;
}

message CMsgSignOutReleaseEventPointHolds {
	repeated uint32 account_ids = 1;
	optional uint32 event_id = 2;
	optional uint64 hold_key = 3;
}

message CMsgGCToServerUpdateBroadcastCheers {
	optional uint32 time_stamp = 1;
	optional uint32 team_1_cheers = 2;
	optional uint32 team_2_cheers = 3;
}

