import { Rect, vec2 } from "@sardinefish/zogra-renderer"; export interface JitterOption { base: T; jitter: T; } export declare function randomJittered(option: JitterOption): T; export declare function randomInRect(rect: Rect): vec2; /** * Generate noise in [-1, 1] * @param xy Should be non zero integer * @param seed Non zero integer */ export declare function goldNoise(xy: vec2, seed: number): number; export declare function tentNoise(t: number, seed: number): void; /** * Get random value in (-1, 1) */ export declare function random(): number; export declare function randomRange(min: number, max: number): number; //# sourceMappingURL=random.d.ts.map