import { Mob } from './Mob'; export declare class Area { readonly mobs: Map; readonly dirties: Set; /** * Create a new mobility object. You can use `mob.id` property for `getMob` or `removeMob` method. * @param id Mobility identifier. If same id is already exists, it will be not create mob and returns exists one. * @param thresholdRadius Sight of mob. */ addMob(id: string, thresholdRadius: number): Mob; /** * Get a added mobility object from area instance. If object not exists, It will be returns `null`. * @param id Mobility identifier what you want find. */ getMob(id: string): Mob | null; /** * Remove a added mobility. If object exists, returns `true`. otherwise, returns `false`. * @param id Mobility identifier what you want remove. */ removeMob(id: string): boolean; /** * When this function is called, an 'in', 'out' event emits according to the coordinates of the mob. */ update(): void; /** * Destroys all mob. */ destroy(): void; }