export declare const bandit: { slug: "bandit"; name: string; side: "defense"; icon: { svg: import("../..").Svg; png: string; }; iconOfficial: string; card: string; cardOfficial: string; figure: string; figureOfficial: string; body: string; ratings: { health: 1; speed: 3; }; specialties: ("anti-entry" | "anti-gadget")[]; season: { id: number; }; weapons: { primary: ({ slug: "mp7"; sights: ("red_dot_a" | "red_dot_b" | "red_dot_c" | "holo_a" | "holo_b" | "holo_c" | "holo_d" | "reflex_a" | "reflex_b" | "reflex_c")[]; barrels: ("flash_hider" | "compensator" | "muzzle_brake" | "suppressor" | "extended_barrel")[]; grips: null; underBarrels: "laser"[]; } | { slug: "m870"; sights: ("red_dot_a" | "red_dot_b" | "red_dot_c" | "holo_a" | "holo_b" | "holo_c" | "holo_d" | "reflex_a" | "reflex_b" | "reflex_c")[]; barrels: null; grips: null; underBarrels: "laser"[]; })[]; secondary: { slug: "p12"; sights: null; barrels: ("muzzle_brake" | "suppressor")[]; grips: null; underBarrels: "laser"[]; }[]; }; gadgets: { secondary: ("nitro_cell" | "barbed_wire")[]; }; uniqueAbility: { slug: string; name: string; type: "count"; startingAmount: number; description: string; info: null; icon: { svg: import("../..").Svg; png: string; }; iconOfficial: string; }; notes: string; }; //# sourceMappingURL=index.d.ts.map