export declare const FBOvert = "\nvarying vec2 vUv;\nvarying float vTransitionProgress;\n\nvoid main() {\n vUv = uv;\n\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectedPosition;\n}\n";