import type * as THREE from 'three'; type uniforms = { [name: string]: Array | Float32Array | Int32Array | THREE.Color | THREE.CubeTexture | THREE.Matrix3 | THREE.Matrix4 | THREE.Quaternion | THREE.Texture | THREE.Vector2 | THREE.Vector3 | THREE.Vector4 | boolean | number | null; }; export declare const pointsShaderMaterial: (uniforms: uniforms, vertex: string, fragment: string) => typeof THREE.ShaderMaterial & { key: string; }; export {};