MIT License

Copyright (c) 2024-2026 Quantum Realm Games, LLC.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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## Split Licensing

This package uses a split licensing model:

- **TypeScript source code** is MIT licensed (this file).
- **Compiled binaries** (WebAssembly `.wasm` files in `dist/`) are proprietary.
  See [`dist/LICENSE-BINARY.md`](dist/LICENSE-BINARY.md) for the full terms.

The short version: the binaries are **free** for applications under $100K/year
in revenue, with a "Powered by Quantum Forge" attribution requirement. Above
$100K, contact hello@quantum.dev for a commercial license.

The source code is the API you build with — we want it open so you can read,
debug, and contribute. The compiled quantum simulator is how we sustain the
project.
