import { mFloat32 } from "../Raw"; export declare class MapPoint { mapX: mFloat32; mapY: mFloat32; constructor(mapX: mFloat32, mapY: mFloat32); } export declare class AggrRoot { points: MapPoint[]; constructor(points: MapPoint[]); } export declare class AggrDesc { data: mFloat32[]; groupFunc: string; constructor(data: mFloat32[], groupFunc: string); }