import { CornerSquareType, RotateFigureArgsCanvas, BasicFigureDrawArgsCanvas, DrawArgsCanvas } from "../../../types"; export default class QRCornerSquare { _context: CanvasRenderingContext2D; _type: CornerSquareType; constructor({ context, type }: { context: CanvasRenderingContext2D; type: CornerSquareType; }); draw(x: number, y: number, size: number, rotation: number): void; _rotateFigure({ x, y, size, context, rotation, draw }: RotateFigureArgsCanvas): void; _basicDot(args: BasicFigureDrawArgsCanvas): void; _basicSquare(args: BasicFigureDrawArgsCanvas): void; _basicExtraRounded(args: BasicFigureDrawArgsCanvas): void; _basicOneClassy(args: BasicFigureDrawArgsCanvas): void; _basicClassy(args: BasicFigureDrawArgsCanvas): void; _basicDotOneClassy(args: BasicFigureDrawArgsCanvas): void; _basicMiddleRounded(args: BasicFigureDrawArgsCanvas): void; _basicGear(args: BasicFigureDrawArgsCanvas): void; _drawDot({ x, y, size, context, rotation }: DrawArgsCanvas): void; _drawSquare({ x, y, size, context, rotation }: DrawArgsCanvas): void; _drawExtraRounded({ x, y, size, context, rotation }: DrawArgsCanvas): void; _drawOneClassy({ x, y, size, context, rotation }: DrawArgsCanvas): void; _drawOneClassyRotate({ x, y, size, context, rotation }: DrawArgsCanvas): void; _drawClassy({ x, y, size, context, rotation }: DrawArgsCanvas): void; _drawDotOneClassy({ x, y, size, context, rotation }: DrawArgsCanvas): void; _drawMiddleRounded({ x, y, size, context, rotation }: DrawArgsCanvas): void; _drawGear({ x, y, size, context }: DrawArgsCanvas): void; }