/* ***** BEGIN LICENSE BLOCK *****
 * Distributed under the BSD license:
 *
 * Copyright (c) 2015, xuewen.chu
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of xuewen.chu nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL xuewen.chu BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 *
 * ***** END LICENSE BLOCK ***** */

#include <qgr/platforms/ios-app.h>
#include <qgr/js/js.h>

using namespace qgr;

@interface MyApplication: ApplicationDelegate
@end

@implementation MyApplication

- (BOOL)application:(UIApplication*)app didFinishLaunchingWithOptions:(NSDictionary*)options {
  [super application:app didFinishLaunchingWithOptions:options];
}
@end

XX_GUI_MAIN() {
  
  [ApplicationDelegate set_application_delegate:NSStringFromClass(MyApplication.class)];
	
#if DEBUG
	js::start("ARGV_DEBUG");
#else
	js::start("ARGV_RELEASE");
#endif
  
  return 0;
}
