import { Scene } from '@babylonjs/core/scene'; import { Fu } from './fu'; import { Vector3 } from '@babylonjs/core/Maths/math'; import '@babylonjs/core/Meshes/meshBuilder'; import '@babylonjs/loaders'; export declare class MapThreeComponent { canvas: HTMLCanvasElement; scene: Scene; pack: Fu; globalScaling: Vector3; cameraShow: boolean; eventCount: number; option: any; data: any; constructor(); init(): void; createBase(): void; createAllCamera(res: any): void; showAllCamera(): void; eventHappen(event: any): void; clean(): void; rebuild(event?: any[]): void; }