#include <stdio.h>
#include <stdlib.h>

#include "./pxPulse_Frequency.h"


#define _OCTAVE_NUM         16   // octave num.
#define _KEY_PER_OCTAVE     12   // key per octave
#define _FREQUENCY_PER_KEY  0x10 // sample per key
		 
#define _BASIC_FREQUENCY_INDEX ((_OCTAVE_NUM/2) * _KEY_PER_OCTAVE * _FREQUENCY_PER_KEY )
#define _TABLE_SIZE            ( _OCTAVE_NUM    * _KEY_PER_OCTAVE * _FREQUENCY_PER_KEY )

double pxPulse_Frequency::_GetDivideOctaveRate( long divi )
{
	double parameter = 1.0;
	double work;
	double result;
	double add;
	long i, j, k;

	// double is 17keta.
	for( i = 0; i < 17; i++ )
	{
		// make add.
 		add = 1;
		for( j = 0; j < i; j++ ) add = add * 0.1;

		// check 0 .. 9 
		for( j = 0; j < 10; j++ )
		{
			work = parameter + add * j;

			// divide
			result = 1.0;
			for( k = 0; k < divi; k++ )
			{
				result *= work;
				if( result >= 2.0 ) break;
			}

			// under '2'
			if( k != divi ) break;
		}
		// before '2'
		parameter += add * ( j - 1 );
	}

	return parameter;
}

pxPulse_Frequency::pxPulse_Frequency()
{
	_freq_table = NULL;
}
pxPulse_Frequency::~pxPulse_Frequency()
{
	if( _freq_table ) free( _freq_table ); _freq_table = NULL;
}

bool pxPulse_Frequency::Init()
{
	bool b_ret = false;
	double oct_table[ _OCTAVE_NUM ] =
	{
		0.00390625, //0  -8
		0.0078125,  //1  -7 
		0.015625,   //2  -6
		0.03125,    //3  -5
		0.0625,     //4  -4
		0.125,      //5  -3
		0.25,       //6  -2
		0.5,        //7  -1
		1,          //8  
		2,          //9   1
		4,          //a   2
		8,          //b   3
		16,         //c   4
		32,         //d   5
		64,         //e   6
		128,        //f   7
	};

	long   key;
	long   f;
	double oct_x24;
	double work;

	if( !( _freq_table = (float*)malloc( sizeof(float) * _TABLE_SIZE ) ) ) goto End;

	oct_x24 = _GetDivideOctaveRate( _KEY_PER_OCTAVE * _FREQUENCY_PER_KEY );

	for( f = 0; f < _OCTAVE_NUM * (_KEY_PER_OCTAVE * _FREQUENCY_PER_KEY); f++ )
	{
		work = oct_table[   f /  (_KEY_PER_OCTAVE * _FREQUENCY_PER_KEY) ];
		for( key = 0; key < f %  (_KEY_PER_OCTAVE * _FREQUENCY_PER_KEY); key++ )
		{
			work *= oct_x24;
		}
		_freq_table[ f ] = (float) work;
	}
	b_ret = true;
End:
	return b_ret;
}

float pxPulse_Frequency::Get( long key )
{
	long i;

	i = (key + 0x6000) * _FREQUENCY_PER_KEY / 0x100;
	if     ( i <            0 ) i = 0;
	else if( i >= _TABLE_SIZE ) i = _TABLE_SIZE -1;
	return _freq_table[ i ];
}

float pxPulse_Frequency::Get2( long key )
{
	long i = key >> 4;
	if     ( i <            0 ) i = 0;
	else if( i >= _TABLE_SIZE ) i = _TABLE_SIZE - 1;
	return _freq_table[ i ];
}

const float* pxPulse_Frequency::GetDirect( long *p_size )
{
	*p_size = _TABLE_SIZE;
	return _freq_table;
}
