namespace mp { /** * A type of state to get for a player */ //% shim=KIND_GET //% blockId=mp_multiplayerstate //% block="$kind" //% kindNamespace=MultiplayerState //% kindMemberName=value //% kindPromptHint="e.g. Cooldown, Speed, Attack..." //% blockHidden //% help=multiplayer/multiplayer-state export function _multiplayerState(kind: number): number { return kind; } }