import { GameData } from './models/game'; interface ICoverageLocation { line: number; col: number; } interface ICoverageLocationRange { start: ICoverageLocation; end: ICoverageLocation; } interface ICoverageFunction { name: string; decl: ICoverageLocationRange; loc: ICoverageLocationRange; line: number; } interface ICoverageCount { [id: string]: number; } interface ICoverageStatements { [id: string]: ICoverageLocationRange; } interface ICoverageFunctions { [id: string]: ICoverageFunction; } interface ICoverageEntry { path: string; s: ICoverageCount; f: ICoverageCount; statementMap: ICoverageStatements; fnMap: ICoverageFunctions; branchMap: object; b: object; } export declare function saveCoverageFile(data: GameData, absPath: string, pathRelative: (p: string) => string): { [path: string]: ICoverageEntry; }; export {};