title Vines author Stefan Peeters realtime_interval .1 zoomscreen 11x9 (verbose_logging) run_rules_on_level_start noaction ======== OBJECTS ======== Background #404040 Target transparent VineUpEnd Green darkgreen ..... ..1.. .10.. ..1.. ..01. VineLeftEnd Green darkgreen ..... ...0. ..111 ..... ..... VineRightEnd Green darkgreen ..... .0... 011.. ..... ..... VineLeftUp Green darkgreen ..1.. .10.. ..011 ..1.. ..... VineRightUp Green darkgreen ..1.. ..1.. 1101. .1... ..... VineUpUp Green darkgreen .11.. ..01. ..1.. .10.. ..1.. VineUpLeft Green darkgreen ..... .1... 101.. ..01. ..1.. VineUpRight Green darkgreen ..... ...1. ..101 .10.0 ..1.. Ladder lightbrown brown 0...0 0...0 01110 0...0 01110 Platform BROWN 00000 ..... ..... ..... ..... Wall #4d2700 #663300 #804100 00000 11111 22222 00000 11111 Glass White LightBlue 00010 1...0 0...1 0...0 00101 Player Red Brown Blue .000. .111. 12021 .222. .2.2. Box BROWN darkbrown lightBrown 00000 02110 01210 01120 00000 Dirt Brown lightSource transparent LightRight yellow 00000 .0000 ..000 ...00 ....0 LightRightDown yellow 0.... 00... 000.. 0000. 00000 LightLeft yellow 00000 0000. 000.. 00... 0.... LightLeftDown yellow ....0 ...00 ..000 .0000 00000 Pot brown 00000 00000 .000. .000. .000. Check transparent ======= LEGEND ======= . = Background | = VineUpEnd H = Ladder T = Ladder and Platform _ = platform W = Wall D = Dirt B = Box P = Player O = Target G = Glass L = lightSource E = Glass and LightSource U = Pot C = Check VineEnd = VineLeftEnd or VineRightEnd or VineUpEnd Vine = VineEnd or VineLeftUp or VineRightUp or VineUpUp or VineUpLeft or VineUpRight Light = LightRight or LightRightDown or LightLeft or LightLeftDown LightBlocker = Box or Wall VineBlocker = Box or Wall or Glass or Vine PushAble = Box Climable = Vine or Ladder FallAble = Box Floor = Wall or Platform or Player or Box ======= SOUNDS ======= Box move 67547707 Player move horizontal 5015507 player move vertical 54490507 Sfx0 85068307 ================ COLLISIONLAYERS ================ Background LightSource LightRight LightRightDown LightLeft LightLeftDown Target Vine Ladder Platform Check Player,Box, Wall, Glass, Dirt, Pot ====== RULES ====== [Player Check] -> [Player] checkpoint (Movement) [up Player no Climable] -> [Player] up [> Player Climable no Floor|no Climable] -> [Player Climable|] down [> Player|Floor no Climable] -> [Player|Floor] horizontal [> Player | PushAble] -> [> Player|> PushAble] (Gravity) down [stationary Player no Climable | no Floor] -> [> Player|] down [stationary FallAble | no Floor] -> [> FallAble|] late down [Player no Climable | no Floor] -> again late down [FallAble | no Floor] -> again (Light creation) late right [LightSource no LightBlocker no LightRightDown] -> [LightSource LightRightDown] + late right [LightRight|no LightRightDown no LightBlocker] -> [LightRight|LightRightDown] again + late down [LightRightDown|no LightRight no LightBlocker] -> [LightRightDown|LightRight] again + late left [LightLeft|no LightLeftDown no LightBlocker] -> [LightLeft|LightLeftDown] again + late down [LightLeftDown|no LightLeft no LightBlocker] -> [LightLeftDown|LightLeft] again (Light removal) late right [LightBlocker Light] -> [LightBlocker] + late right [no LightRight|LightRightDown no lightSource] -> [|] + late down [no LightRightDown|LightRight] -> [|] + late left [no LightLeft|LightLeftDown] -> [|] + late down [no LightLeftDown|LightLeft] -> [|] (Vine growth) up [VineEnd|Light no VineBlocker] -> [> VineEnd|Light] again Sfx0 horizontal [stationary VineUpEnd|Light no VineBlocker] -> [> VineUpEnd|Light] again Sfx0 up [> VineUpEnd|] -> [VineUpUp | VineUpEnd] up [> VineLeftEnd|] -> [VineLeftUp | VineUpEnd] up [> VineRightEnd|] -> [VineRightUp| VineUpEnd] right [> VineUpEnd|] -> [VineUpRight| VineRightEnd] left [> VineUpEnd|] -> [VineUpLeft | VineLeftEnd] ============== WINCONDITIONS ============== All Player on Target ======= LEVELS ======= lllllllllll l.......... l.......... l.......... l.......... l.......... l.......... looo....... l...ooooooo l...______w w.........g e..b......g e_________g e..b......g e__gt.....w e...h.....w e...h.w__ww e...h.g...g e...h.g..|g e...h....uw e.b.h.wwwww w.b.h.....w ww__t.....g ww..h.....g e...h.....g e.c.h.....w e_________w e.........w e.b......|w e.____twwdw e..gc.h.www w..g___.www w___.....ww ww........w www..b....w www_t_____w wwwwh.|.p.w wwwwwddddww Message "Finally, out of the factory"