title Tunnel Rat author James Noeckel noundo again_interval 0.07 youtube SG1uBb104Is ======== OBJECTS ======== Background #4c352b #4e382f #533c30 01010 02211 20010 00012 12102 PlayerS #a65200 red #6f3c0a .0.0. .000. 21012 20002 22022 PlayerU #a65200 red #6f3c0a .0.0. .101. 20002 22022 .2.2. inflow yellow orange white 00000 00000 22222 11111 11111 exit green .0.0. 0.0.0 .0.0. 0.0.0 .0.0. tempwall blue DirtM #82642b #876b35 #927538 01010 02211 20010 00012 12102 DirtU #82642b #876b35 #927538 #b19154 22222 33333 00000 01012 12102 Rock #e0e0e0 #a4a4a4 #8a8a8a #7c7c7c .000. 01112 11123 11223 .233. enemy white #ff7070 black #880000 red 01414 14343 14343 14443 43232 h_grav black ..... ..... ..0.. ..... ..... h_step red ..... ..... ..0.. ..... ..... (h_dead black ) pickupoverlay pink enemyoverlay pink destroy red 0...0 .0.0. ..0.. .0.0. 0...0 scrolling blue ..... ..... ..0.. ..... ..... Shoes #ff11f7 #9711ff #641d9a ...0. ...10 ...01 .1111 .2222 Eraser #00ff12 #99ffa0 #008509 ..10. .1000 10000 .2000 ..20. Unraser #00ff12 #99ffa0 #008509 .01.. 0001. 00001 0002. .02.. Shoesworn purple pink ..... ..... ..... ..... 10.01 ======= LEGEND ======= # = Dirtm . = Background P = playerS o = Rock s = shoes x = enemy @ = dirtm and destroy $ = dirtm and inflow e = exit and Dirtm % = unraser dirt = dirtm or dirtu Player = PlayerS or PlayerU Helpers = h_grav or scrolling or h_step Pickups = shoes or Eraser or Unraser Heldpickups = shoesworn Solid = Dirt or Player or Rock or Pickups or enemy Heavy = Rock or Pickups or enemy overlays = pickupoverlay or enemyoverlay Everything = Solid or tempwall or overlays ======= SOUNDS ======= SFX1 36137902 SFX2 78903905 SFX3 14420703 SFX4 25525902 SFX5 49701704 SFX6 98046907 SFX7 16284302 SFX8 96668708 SFX9 86449100 ================ COLLISIONLAYERS ================ helpers Background tempwall, solid Heldpickups overlays destroy, inflow, exit ====== RULES ====== up [ > PlayerU ] -> cancel down [ > PlayerU ] -> [ PlayerS ] (digging/jumping up) up [ > PlayerS | no Solid | no Solid no inflow ] -> [ | | PlayerU scrolling ] SFX2 up [ > PlayerS | no Solid | Dirt no inflow ] -> [ | | PlayerU scrolling ] SFX7 up [ > PlayerS | no Solid no inflow ] -> [ | PlayerU scrolling ] SFX2 up [ > PlayerS | Dirt no inflow ] -> [ | PlayerU scrolling ] SFX7 (scrolling and terraingen) [ scrolling ] [ Everything destroy ] -> [ scrolling ] [ destroy ] [ scrolling ] [ inflow no Player ] -> [ scrolling ] [ inflow tempwall ] random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow random overlays ] random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow enemyoverlay ] random [ scrolling ] [ inflow ] -> [ scrolling ] [ inflow enemyoverlay ] startloop random [ tempwall ] -> [ dirtm ] random [ tempwall ] -> [ dirtm ] random [ tempwall ] -> [ dirtm ] random [ tempwall ] -> [ dirtm ] random [ tempwall ] -> [ dirtm ] random [ tempwall ] -> [ dirtm ] random [ tempwall ] -> [ ] random [ tempwall ] -> [ ] random down [ tempwall | solid ] -> [ rock | Solid ] random down [ tempwall | solid ] -> [ rock | Solid ] endloop [ pickupoverlay rock ] -> [ random pickups] [ enemyoverlay rock ] -> [ enemy ] random down [ Solid inflow | rock | rock ] -> [ rock inflow | rock | rock ] [ no Solid | inflow Solid | no Solid ] -> [ | inflow | ] [ no Solid | inflow Solid | inflow Solid | no Solid ] -> [ | inflow | inflow | ] down [ scrolling ] [ Everything ] -> [ scrolling ] [ > Everything ] (gravity) down [ Heavy ] -> [ down Heavy ] again (up [ > PlayerS | no Solid ] [ Everything destroy ] -> [ > PlayerS scrolling | ] [ destroy ] up [ > PlayerS | Dirt ] [ Everything destroy ] -> [ > PlayerS scrolling | dirt ] [ destroy ] down [ Everything ] [ Player scrolling ] -> [ > Everything ] [ PlayerU scrolling ] ) (movement in general) horizontal [ > PlayerU | Dirt ] -> [ | PlayerS ] SFX1 horizontal [ > PlayerU ] -> [ > PlayerS ] [ action PlayerU ] -> [ PlayerS ] [ > Player | Dirt ] -> [ | Player ] SFX1 (use pickup) up [ action PlayerS shoesworn | Solid | no inflow no exit ] -> [ | Solid | PlayerS ] SFX4 up [ action PlayerS shoesworn | | Solid | no inflow no exit ] -> [ | | Solid | PlayerS ] SFX4 up [ action PlayerS shoesworn | | | | no inflow no exit ] -> [ | | | | PlayerU ] SFX4 (pushing) Horizontal [ > Player | Heavy ] -> [ > Player | > Heavy ] SFX6 Horizontal [ > Heavy | Heavy ] -> [ > Heavy | > Heavy ] Horizontal [ > Enemy | Dirt ] -> [ > Enemy | ] SFX1 Horizontal [ > Enemy | pickups | Solid ] -> [ > Enemy | | Solid ] SFX4 ([Enemy h_dead no h_grav] -> message flattened to death) (down [ Enemy h_dead | destroy ] -> [ Enemy | destroy ] message flattened to death) ([ > Enemy | Player ] -> [ | Enemy h_dead ] SFX5) ([ moving Enemy h_dead ] -> [ moving Enemy moving h_dead ]) [ moving Enemy h_grav ] -> [ moving Enemy moving h_grav ] down [ > Enemy h_grav | Solid no Player no Enemy ] -> [ | Enemy ] SFX4 down [ > Enemy | Player ] -> [ > Enemy | ] SFX4 (pickup) [ > Player | shoes ] -> [ | stationary Player shoesworn ] SFX3 [ > Player | Eraser ] [ Solid no Player no Pickups ] -> [ > Player | Eraser ] [ DirtM ] startloop random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Rock ] random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Dirtm ] random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Dirtm ] random [ > Player | Unraser ] [ Solid no Player | no Solid ] -> [ > Player | Unraser ] [ Solid | Dirtm ] endloop [ > Player | Pickups ] -> [ | stationary Player ] SFX8 (steps) up [ PlayerS | no Solid ] -> [ PlayerS | h_step ] [ moving PlayerS ] [ h_step ] -> [ moving PlayerS ] [ moving h_step ] (late steps) late down [ h_step | Player ] -> [ | Player ] late [h_grav] [h_step] -> [h_grav] [] late down [ h_step no Solid | no Player ] [ PlayerS ] -> [ PlayerS | ] [ ] late down [ h_step Dirt | no Player ] [ PlayerS ] -> [ PlayerS | ] [ ] SFX1 (player gravity) late down [ PlayerS | h_grav ] -> [ | PlayerS ] late down [ PlayerS | no Solid ] -> [ PlayerS | h_grav ] late [ Player no shoesworn] [ shoesworn ] -> [ Player shoesworn ] [ ] (enemy gravity) late down [ enemy | no Solid ] -> [ enemy h_grav | ] late down [ enemy | Player ] -> [ enemy h_grav | ] (cleanup) late [scrolling] -> [] late [overlays] -> [] late [h_step] -> [] (beautify) late up [ Dirtm | no Dirt ] -> [ DirtU | ] late up [ DirtU | Dirt ] -> [ Dirtm | Dirt ] (death) [ Player destroy ] -> [ destroy ] SFX4 (life) late [ Player exit ] [ exit no Player ] -> [ Player exit ] [ ] SFX9 ============== WINCONDITIONS ============== all exit on player ======= LEVELS ======= message Survive. x to use held item. $$$$$$$$$$$$$$$$$$$ eeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeee ################### ################### ################### ################### ################### ################### ################### ################### ################### ################### ################### ################### ################### #########P######### ################### ################### ################### ################### ################### ################### @@@@@@@@@@@@@@@@@@@ message Is that a light at the end of the tunnel? $$$$$$$$$$$$$$$$$$$$$$$$$ eeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeee o.......................o o.......................o o..x.x.x.x.xpx.x.x.x.x..o o#.#.#.#.#.#x#.#.#.#.#.#o o.#.#.#.#.#.#.#.#.#.#.#.o o#.#.#.#.#.#.#.#.#.#.#.#o o.#.#.#.#.#.#.#.#.#.#.#.o o#.#.#.#.#.#.#.#.#.#.#.#o o.#.#.#.#.#.#.#.#.#.#.#.o o#.#.#.#.#.#.#.#.#.#.#.#o o.......................o o.......................o o.......................o o.......................o o......#................o o.....##..............#.o o....###...%...#..#..##.o ###..############.####### ########.##.############# ####.#####..############# ########.....############ ######################### 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