title To nothing and back author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #333333 text_color #CCCCCC again_interval 0.2 ======== OBJECTS ======== Background #666666 #333333 (#E57ED5 #CC5285) 11111 11101 11011 10111 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFFFFF #333333 11111 10001 10101 10001 11111 Wall #FFFFFF #CCCCCC #999999 #666666 21110 21110 22221 23232 32323 overwall #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... 10000 21110 Playerright #F2F2AA #E5C17E #999999 #666666 .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #999999 #666666 .000. 20211 31311 01111 .1.1. Crate #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. end #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. endx #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. Crate2 #E5C17E #DB7F55 #B32D2D #73342E 21100 21110 22110 32223 .333. overcrate2 #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .000. crate2x black ..... ..... ..... ..... ..... Crate3 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. overcrate3 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... ..... .000. Crate4 #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate4 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. Crate5 #FFD9FC #E0AAF2 #705C84 #52465B 21100 21110 22110 32223 .333. overcrate5 #FFD9FC #E0AAF2 #705C84 #52465B ..... ..... ..... ..... .000. Crate6 #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate6 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. crate4createvert black ..... ..... ..... ..... ..... crate4createhorz black ..... ..... ..... ..... ..... cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #333333 00000 00000 00000 00000 00000 thefloorx #333333 00000 00000 00000 00000 00000 eend #333333 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switwall black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... thecha black ..... ..... ..... ..... ..... greenswit black ..... ..... ..... ..... ..... greenswit2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... waswall black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #FFFFFF #CCCCCC #999999 #666666 1000. 21100 21110 22110 .2222 ======= LEGEND ======= . = Background # = Wall P = Playerright O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx * = Crate @=Crate2 %=crate3 g = Crate4 l = crate5 feel=overwall or overcrate or overcrate2 or overcrate3 or overcrate4 or overcrate5 or overcrate6 pushable=crate or cloner or swapcrate or switwall or switcrate2 or crate2 or crate3 or crate4 or crate4createvert or crate4createhorz or crate5 or crate6 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or pushable arrowk = arrow or arrow2 or arrowx or arrowx2 every = crate or nomove or player or arrow or pushable or target or player or thefloor or thefloorx or greenswit or greenswit2 or switwall ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 89991503 sfx5 31606703 sfx6 80514104 sfx7 19439903 ================ COLLISIONLAYERS ================ Background Target nomove thecha greenswit,greenswit2 waswall Player, Wall, pushable,swapwall,thefloor,thefloorx,crate2x arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [thecha]->[] [> player| pushable]->[> player | > pushable] vertical[vertical crate| crate3]->[ crate| crate4createhorz] sfx4 vertical[vertical crate3| crate]->[crate4createhorz| crate] sfx4 horizontal[horizontal crate| crate3]->[ crate| crate4createvert] sfx4 horizontal[horizontal crate3| crate]->[crate4createvert| crate] sfx4 late vertical[crate4createvert|no blocker]->[crate4createvert|crate4createvert] late horizontal[crate4createhorz|no blocker]->[crate4createhorz|crate4createhorz] late [crate4createvert]->[ crate4] late [crate4createhorz]->[ crate4] [> crate| Crate2]->[crate | crate2x] [> crate2| Crate]->[crate2x | crate] late[crate2x| no blocker]->[crate2x|Crate5] sfx5 late[crate2x]->[] [> crate5|crate5]->[|crate2] sfx6 [> crate5|crate4]->[|crate6] sfx6 [> crate4|crate5]->[|crate6] sfx6 [> crate|Target]->[> crate|target] sfx2 [> crate|crate6]->[crate|crate6 thecha] sfx7 [> crate6|crate]->[crate6|crate thecha] sfx7 late [thecha][wall]->[thecha][switwall] (late [thecha][waswall no every]->[thecha][switwall]) late [thecha][no every]->[thecha][wall] late [switwall]->[] late [thecha][greenswit ]->[thecha][greenswit2] late [thecha][Crate4]->[thecha][greenswit] late [thecha][greenswit2 no blocker]->[thecha][crate4] late [thecha][greenswit2 blocker]->[thecha][blocker] (late [thecha][every]->[thecha][every waswall]) [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [crate3| ]-> [crate3|overcrate3] late up [crate4| ]-> [crate4|overcrate4] late up [crate5| ]-> [crate5|overcrate5] late up [crate6| ]-> [crate6|overcrate6] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate ======= LEVELS ======= message get the PINK block to the goal message level 0 of 5 --------- -#######- ##.....## #.l.....# #...O...# #.....g.# #..P....# #.......# #.....*.# ##.....## -#######- message level 1 of 5 --------- -#######- #*##O##*# ####.#### #.#####.# #.......# #.@...%.# #....*..# #...P...# ##.....## -#######- message level 2 of 5 --------- -#######- ####O#### ##.#.#.## ##..#..## #.......# #.@...%.# #....*..# #...P...# ##.....## -#######- message level 3 of 5 --------- -#######- ###.O#### ###.g.### ####.#### #..#.#..# #.@...%.# #....*..# #...P...# ##.....## -#######- message level 4 of 5 --------- -#######- ##..O..## ##.#.#.## ##..#..## #.......# #.@...%.# #....*..# #...P...# ##.....## -#######- message level 5 of 5 --------- -##.#.##- ###.O.### ####.#### ##..#..## #.@...%.# #.......# #....*..# #...P...# ##.....## -#######- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-