title tiny treasure hunt 1.0 author Weeble homepage www.twitter.com/weeble run_rules_on_level_start ======== OBJECTS ======== LowFloorRaw BLACK LowFloor1 #111411 #191d19 #202020 #252725 01011 12310 23320 02321 02110 LowFloor2 #111411 #191d19 #202020 #252725 01001 22312 12331 01310 10101 WallFacade #555555 #666666 #777777 21221 10011 ..... ..... ..... HighFloor #909090 #999999 #bbbbbb #cccccc 33232 31012 20002 31012 32222 LowPlayer #686868 #707070 #787878 #808080 ..... ..... .232. .121. .0.0. HighPlayer #e8e8e8 #f0f0f0 #f8f8f8 #ffffff .232. .121. .0.0. ..... ..... Crate #999944 #88883a #777733 10001 00000 10001 22222 22222 HighCrate #dddd55 #eeee50 #cccc48 10001 00000 10001 22222 22222 BurntCrate #222222 #111111 #000000 10001 00000 10001 22222 22222 MeltingIce White LightBlue #9999ff #330000 .33.. 3333. 31013 11330 21112 StaticIce White LightBlue #9999ff 10002 1...0 0...1 10012 21122 IceCubeN White LightBlue #9999ff 10002 1...0 0...1 10012 21122 IceCubeE White LightBlue #9999ff 10002 1...0 0...1 10012 21122 IceCubeS White LightBlue #9999ff 10002 1...0 0...1 10012 21122 IceCubeW White LightBlue #9999ff 10002 1...0 0...1 10012 21122 FirePit1 #990000 #770000 #550000 #330000 02111 13321 02321 32110 23121 FirePit2 #990000 #770000 #550000 #330000 10311 21233 11021 23213 20122 Pillar #cccccc #dddddd #eeeeee #ffffff #bbbbbb #aaaaaa 32123 33333 02120 22122 01310 IceCubeShadow RED ..... ..... ..0.. ..... ..... Coin WHITE #eeee55 #aaaa33 .000. 01112 01212 01112 .222. StairsNorth #333333 #444444 #555555 #666666 #777777 44444 43334 32223 21112 10001 ======= LEGEND ======= . = LowFloorRaw " = HighFloor @ = LowPlayer and LowFloorRaw $ = Coin and HighFloor £ = Coin H = HighCrate and HighFloor : = WallFacade and FirePit1 and LowFloorRaw ~ = WallFacade and LowFloorRaw # = Crate and LowFloorRaw W = Crate and LowFloorRaw and WallFacade ! = FirePit1 and LowFloorRaw I = Pillar and HighFloor % = StaticIce and LowFloorRaw & = StaticIce and LowFloorRaw and WallFacade / = StairsNorth and LowFloorRaw FirePit = FirePit1 or FirePit2 LowFloor = LowFloor1 or LowFloor2 Background = LowFloor or HighFloor or LowFloorRaw Player = LowPlayer or HighPlayer Obstacle = StairsNorth BlocksLow = Crate or HighFloor or StaticIce or Pillar or BurntCrate Pushable = Crate or StaticIce MovingIce = IceCubeE or IceCubeS or IceCubeW or IceCubeN IceCube = StaticIce or MovingIce Grounded = IceCube or LowPlayer or Crate ======= SOUNDS ======= Coin DESTROY 77169700 Crate MOVE 24442507 SFX0 98605308 ( Hiss ) SFX1 89033504 ( Snap ) SFX2 70543502 ( Plink ) SFX3 34905302 ( Slam ) SFX4 93355705 ( Squeak ) SFX5 52776702 ( Grind ) SFX6 86238705 ( Bounce ) ================ COLLISIONLAYERS ================ Background StairsNorth, FirePit WallFacade Crate, IceCube, MovingIce, LowPlayer, MeltingIce, BurntCrate Pillar, HighPlayer, HighCrate, Coin IceCubeShadow ====== RULES ====== (Make stuff pretty) [ LowFloorRaw ] -> [ random LowFloor ] [ FirePit ] -> [ random FirePit ] (Pushing stuff) [ > LowPlayer | Pushable ] -> [ > LowPlayer | > Pushable ] [ > HighPlayer | HighCrate ] -> [ > HighPlayer | > HighCrate ] (Don't walk under pillars. Probably redundant.) [ > Grounded | Pillar ] -> [ Grounded | Pillar ] (Ice melts in lava) [ MeltingIce FirePit ] -> [ ] [ IceCube FirePit ] -> [ MeltingIce FirePit ] sfx0 again (Ice slides) RIGHT [ > StaticIce ] -> [ > IceCubeE ] sfx2 DOWN [ > StaticIce ] -> [ > IceCubeS ] sfx2 LEFT [ > StaticIce ] -> [ > IceCubeW ] sfx2 UP [ > StaticIce ] -> [ > IceCubeN ] sfx2 [ MovingIce no IceCubeShadow ] -> [ MovingIce IceCubeShadow ] RIGHT [ IceCubeE ] -> [ > IceCubeE ] again DOWN [ IceCubeS ] -> [ > IceCubeS ] again LEFT [ IceCubeW ] -> [ > IceCubeW ] again UP [ IceCubeN ] -> [ > IceCubeN ] again (Stop things from overlapping the stairs) [ > IceCube | Obstacle ] -> [ StaticIce | Obstacle ] [ > Crate | Obstacle ] -> [ Crate | Obstacle ] (Lava kills you) late [ LowPlayer FirePit ] -> [ FirePit ] sfx5 message Ouch, hot! (More ice rules) late [ MovingIce IceCubeShadow ] -> [ StaticIce ] sfx5 late [ IceCubeShadow ] -> [ ] (Crates get charred in lava) late [ Crate FirePit ] -> [ BurntCrate FirePit ] sfx5 (Player collects coins) [ > HighPlayer | Coin HighFloor ] -> [ | HighPlayer HighFloor ] [ > LowPlayer | Coin LowFloor ] -> [ | LowPlayer LowFloor ] (Player can climb stairs) UP [ > LowPlayer StairsNorth | HighFloor ] -> [ StairsNorth | HighPlayer HighFloor ] sfx6 (Stop things from getting pushed up onto ledges) [ > Grounded | HighFloor ] -> [ Grounded | HighFloor ] (Players and crates fall) late [ HighPlayer no BlocksLow ] -> [ LowPlayer ] sfx1 again late [ HighCrate no BlocksLow ] -> [ Crate ] sfx1 again ============== WINCONDITIONS ============== No Coin ======= LEVELS ======= message 1. the outer walls """"""!!!""" "h""""..!"$" """"""#.!""" """"""..!""" i~~/i/..!::: "..."...!!!! i"""i....... "/~~"!!...#. i.@.i!!..... message 2. cold storage ..........£ .!!!!!!!!!. .!!!!!!!!!. .!!.%%%.!!. .!!%...%!!. .!!%.@.%!!. .!!%...%!!. .!!.%%%.!!. .!!!!!!!!!. .!!!!!!!!!. ........... message 3. bifrost !!.@.""""!! !!%.."~/"!! !!.%.&..~!! !!%..%...!! !!.%.%.%.!! !!%..%..%!! !!.%.%.%.!! !!...%..%!! !!...%.%.!! !!$.."..%!! !!"""".%.!! message 4. clutter """"""""""$ """"""""""" ~~~~W~W~~:: .%@.#..#.!! ....#.#..!! !!!!""""".. !!!!""""".. ....~/~~~.. ........... message 5. arena !"!!!!!!!!!" !~.."..""..: !...~../~$.! !"......@~.! !~...".....! !....~.%...! !....%.....! !."....%...! !.~......."! !.."......~! !".~..."...! !:!!!!!:!!!! message 6. the gauntlet ..""."."."..!!! ..w~."#".~#.!"! ""...~.~#.."!~! ~&..@......~!£! ""....#"""."!.! ~~...#."/"#~!"! .......~."..!:! message 7. throne room ...#."$".#... ..#.."""..#.. !!.#.:::.#.!! $"!...!...!"$ ""!.!!!!!.!"" ~~!.!h"h!.!~~ .#!!!"""!!!#. .....h"h..... "!!.."""..!!" ""!..~/~..!"" """...@...""" :~~.%.%.%.~~: !...........! message Well done!