title the walls you leave behind author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io run_rules_on_level_Start background_color #2E3973 text_color #F2F2AA ======== OBJECTS ======== Background #2E6D99 #2E3973 (#E57ED5 #CC5285) 11111 11011 10101 11011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #F2F2AA #2E3973 ..... .010. .101. .010. ..... Target2 #F2F2AA #FFEED9 #E5C17E #847A5C 20011 20001 22001 32223 .333. overtarget2 #F2F2AA #FFEED9 #E5C17E #847A5C ..... ..... ..... ..... .111. Wall #E5C17E #F2F2AA #847A5C #5B5746 20002 22001 22220 23232 32323 overwall #E5C17E #F2F2AA #847A5C #5B5746 ..... ..... ..... 01211 20021 wall2 #BCF2AA #66CC52 #2DB34E 11011 10101 11011 21112 .222. overwall2 #66CC52 ..... ..... ..... ..... .000. wall3 #F2F2AA #E5C17E #847A5C #5B5746 11011 10101 11011 21112 .222. overwall3 #E5C17E #847A5C #5B5746 ..... ..... ..... ..... .000. Playerright #FFD9FC #E0AAF2 #39992E #2E7345 .000. 11202 11313 11110 .1.1. playerleft #FFD9FC #E0AAF2 #39992E #2E7345 .000. 20211 31311 01111 .1.1. Crate2 #DB7F55 #E5C17E #B32D2D #73342E 20011 20001 22001 32223 .333. overcrate2 #DB7F55 #E5C17E #B32D2D #73342E ..... ..... ..... ..... .111. crate #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. overcrate #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .000. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #2E3973 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... wallx black ..... ..... ..... ..... ..... ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = Crate2 O = Target n = nomove c=cloner -=thefloor feel=overwall or overcrate or overcrate2 or overwall2 or overwall3 or overtarget2 pushable=crate or cloner or swapcrate or crate2 or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or crate2 or nomove targetx = target or Target2 des = wall2 or wall3 ======= SOUNDS ======= pushable MOVE 36772507 sfx0 52836103 sfx1 45427502 ================ COLLISIONLAYERS ================ Background nomove target wallx Player, Wall, pushable,swapwall,thefloor,wall2,wall3 Target2 feel ====== RULES ====== [feel]->[] [ > Player | pushable ] -> [ > Player | > pushable ] [> crate | des] -> [> crate | ] [player]-> [player wallx] late [wall2 Target] -> [wall3 target] (late[Target crate]->[target2 crate]) late[target2 no crate]->[target] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] late [wallx no player]->[wall2] late up [wall| ]-> [wall|overwall] late up [wall2| ]-> [wall2|overwall2] late up [wall3| ]-> [wall3|overwall3] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [Target2| ]-> [target2|overtarget2] ============== WINCONDITIONS ============== all targetx on crate ======= LEVELS ======= message have all the targets get a block on them message level 1 of 4 --------- -#######- ##..O..## #...P...# #.##.##.# #.##.##.# #.##.##.# #.......# #...*...# ##.....## -#######- message level 2 of 4 --------- -#######- ##.....## #...*...# #.*...*.# #.......# #.......# #...O...# #..O.O..# ##..P..## -#######- message level 3 of 4 --------- -#######- ##.....## #..#*#..# #.......# #.......# #..#*#..# #.......# #..O.O..# #...P...# ######### message level 4 of 4 --------- ######### #O.....O# #.......# #.......# #.**.**.# #.......# #...p...# #.......# #..O.O..# ######### message you have overcome the greatest obstacle...yourself