title the laser author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #3B3942 text_color #F2F2AA again_interval 0.07 ======== OBJECTS ======== Background #46495B #3B3942 (#E57ED5 #CC5285) 11111 10001 11101 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... ..... ..... ..... ..... Wall #AAE0F2 #7EA1E5 #536673 #3B3942 21110 22110 22221 23232 32323 overwall #AAE0F2 #7EA1E5 #536673 #3B3942 ..... ..... ..... 10000 21100 door #E5C17E #DB7F55 #B32D2D #73342E 21110 21110 22221 23232 32323 overdoor #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... 10000 21110 doorclosed #E5C17E 00.00 0...0 ..... 0...0 00.00 doorx #E5C17E #DB7F55 #B32D2D #73342E 21110 21110 22221 23232 32323 doorclosedx #E5C17E 00.00 0...0 ..... 0...0 00.00 Playerright #D9FFDC #7EE58D #B32D2D #73342E .000. 11202 11313 11110 .1.1. playerleft #D9FFDC #7EE58D #B32D2D #73342E .000. 20211 31311 01111 .1.1. Crate #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. Crateright #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. Crateup #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. end #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. Crate2 #E5C17E #DB7F55 #B32D2D #73342E 21100 21110 22110 32223 .333. overcrate2 #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .000. orb #FFD9FC #E0AAF2 #705C84 #52465B #705C84 .111. 21001 21101 22111 .222. orb2 #F2F2AA #E5C17E #CC7A52 .111. 21001 21101 22111 .222. laserleft #E5C17E ..... ..... 00000 ..... ..... laserright #E5C17E ..... ..... 00000 ..... ..... laserup #E5C17E ..0.. ..0.. ..0.. ..0.. ..0.. laserdown #E5C17E ..0.. ..0.. ..0.. ..0.. ..0.. swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) movetileup #7EA1E5 #AAE0F2 11111 11011 10001 10101 11111 movetiledown #7EA1E5 #AAE0F2 11111 10101 10001 11011 11111 movetileleft #7EA1E5 #AAE0F2 11111 11001 10011 11001 11111 movetileright #7EA1E5 #AAE0F2 11111 10011 11001 10011 11111 downshift black ..... ..... ..... ..... ..... upshift black ..... ..... ..... ..... ..... leftshift black ..... ..... ..... ..... ..... rightshift black ..... ..... ..... ..... ..... noshift black ..... ..... ..... ..... ..... open black ..... ..... ..... ..... ..... cratex black ..... ..... ..... ..... ..... craterightx black ..... ..... ..... ..... ..... crateupx black ..... ..... ..... ..... ..... crate2x black ..... ..... ..... ..... ..... switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #CC7A52 1111. 21001 21101 22111 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = crate2 r = crateright u= Crateup k=target O = orb n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend d=door j = doorclosedx -=thefloor x=thefloorx 1= movetileright 2=movetileup 3=movetileleft 4=movetiledown feel=overwall or overcrate or overcrate2 or overdoor pushable=crate or swapcrate or switcrate or switcrate2 or crate2 or crateright or crateup win=crate or wall theemx= crate or crateright or crateup player=playerright or playerleft theorb= orb or orb2 shift=downshift or rightshift or leftshift or upshift or noshift blocker = wall or crate or nomove or player or arrow or crate2 or door or Crateright or thefloor or Crateup blockerx = wall or crate or nomove or player or arrow or crate2 or door or Crateright or theorb or Crateup arrowk = arrow or arrow2 or arrowx or arrowx2 laser = laserleft or laserright or laserup or laserdown movetile=movetileup or movetiledown or movetileleft or movetileright ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 75657309 sfx5 49821704 ================ COLLISIONLAYERS ================ Background Target nomove open shift movetile laserleft laserright laserup laserdown doorclosed,doorclosedx Player, Wall, pushable,swapwall,thefloor,thefloorx, theorb,door,cratex,craterightx,crate2x,Crateupx,doorx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [laser]->[] [open]->[] (start shift) [> player| movetileup ] -> [> player| movetileup upshift] sfx0 [upshift | ] -> [upshift | upshift] [> player| movetiledown ] -> [> player| movetiledown downshift] sfx0 [downshift | ] -> [downshift | downshift] [> player| movetileleft ] -> [> player| movetileleft leftshift] sfx0 [leftshift | ] -> [leftshift | leftshift] [> player| movetileright ] -> [> player| movetileright rightshift] sfx0 [rightshift | ] -> [rightshift | rightshift] late [player no movetile]-> [player noshift] late [noshift | ]->[noshift|noshift] late up [crate |upshift no blockerx ]->[|cratex] late down [crate |downshift no blockerx ]->[|cratex] late left [crate |leftshift no blockerx ]->[|cratex] late right [crate |rightshift no blockerx ]->[|cratex] late up [crateright |upshift no blockerx ]->[|craterightx] late down [crateright |downshift no blockerx ]->[|craterightx] late left [crateright |leftshift no blockerx ]->[|craterightx] late right [crateright |rightshift no blockerx ]->[|craterightx] late up [crateup |upshift no blockerx ]->[|crateupx] late down [crateup |downshift no blockerx ]->[|crateupx] late left [crateup |leftshift no blockerx ]->[|crateupx] late right [crateup |rightshift no blockerx ]->[|crateupx] late up [crate2 |upshift no blockerx ]->[|crate2x] late down [crate2 |downshift no blockerx ]->[|crate2x] late left [crate2|leftshift no blockerx ]->[|crate2x] late right [crate2 |rightshift no blockerx ]->[|crate2x] late [cratex]->[crate] late [craterightx]->[crateright] late [crate2x]->[crate2] late [crateupx]->[crateup] (end shift) [> player |pushable]->[ > player |> pushable] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [> crate|Target]->[> crate|target] sfx2 late [crate]->[crate laserleft] late left [laserleft|no blocker]->[laserleft|laserleft] late [crateright]->[crateright laserright] late right [laserright|no blocker]->[laserright|laserright] late [crateup]->[crateup laserup] late up [laserup|no blocker]->[laserup|laserup] late[orb laser]->[orb2 laser] sfx4 late[orb2 no laser]->[orb] sfx5 late[orb2]->[orb2 open] late[open| ]->[open| open] late [door| open]->[doorclosed|open] late [ doorclosed no blocker|no open]->[door|] late [doorclosedx| open]->[doorx|open] late [ doorx no blocker|no open]->[doorclosedx|] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [door| ]-> [door|overdoor] late up [doorx| ]-> [doorx|overdoor] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== some Target on player ======= LEVELS ======= message level 1 of 7 --------- ---#k#--- -###d###- ##.....## #.......# #...#...# #O..#...# #...#.*.# #..P....# ##.....## -#######- message level 2 of 7 --------- -#######- ##.....## #.......# #...r...# #...O.@.# ######### .P..2..dk #..341.## ##....##- -######-- message level 3 of 7 --------- ---#k#--- -###d#### ##..3...# #.......# #.O...@.# .P......# #.......# #...U..## ###...##- --#####-- message level 4 of 7 --------- ---#k#--- -###d###- ##..4..## #.......# ###O.#OO# .P..3...# #.......# #..@.U.## ##....##- -######-- message level 5 of 7 --------- --##k#--- -##2d#### ##.3#...# #.......# #..O.O..# .P..*...# #..O.O..# #...U..## #.....##- #######-- message level 6 of 7 --------- #k#------ #d####### #2#..#..# #3#.....# #2#.#*#.# #4......# #O..@@@.# #.......# ##..P..## -###.###- message level 7 of 7 --------- ---#k#--- ####d###- #O.....## #...1...# #.2@@@..# #.4@*@..# #..@@@..# #.P...@.# ##.....## -#######- ( --------- ----#k#-- ----#d### #####...# #...#2@.# #...#...# #O..##j## #.......# #....*..# ##..P..## -###.###-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-