title the big dig author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io run_rules_on_level_Start background_color #52465B text_color #F2F2AA ======== OBJECTS ======== Background #705C84 #52465B (#E57ED5 #CC5285) 11111 10001 10101 10001 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) Target #F2F2AA#82A17C #7EE58D #D9FFDC ..... .000. .0.0. .000. ..... Wall #DB7F55 #E5C17E #B32D2D #73342E 20001 20001 22220 33333 33333 overwall #DB7F55 #E5C17E #B32D2D #73342E ..... ..... ..... 01111 20001 digWall #845C5C #A17C8B #5B4846 #423D39 20002 12001 21220 32332 33233 overdigwall #845C5C #A17C8B #5B4846 #423D39 ..... ..... ..... 01211 20021 Playerright #E0AAF2 #A87EE5 #F3FFD9 #E5C17E .000. 11202 11313 11110 .1.1. playerleft #E0AAF2 #A87EE5 #F3FFD9 #E5C17E .000. 20211 31311 01111 .1.1. Crate #F2F2AA #FFEED9 #E5C17E #847A5C 20011 20001 22001 32223 .333. overcrate #F2F2AA #FFEED9 #E5C17E #847A5C ..... ..... ..... ..... .111. crate2 #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. overcrate2 #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .000. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #52465B 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) ======= LEGEND ======= . = Background # = Wall P = Playerright K = playerright and target * = Crate @ = Crate and Target O = Target d= digWall c=cloner -=thefloor feel=overwall or overcrate or overcrate2 or overdigwall pushable=crate or cloner or swapcrate or crate2 win=crate or wall theemx= crate player=playerright or playerleft ======= SOUNDS ======= pushable MOVE 36772507 sfx0 52836103 sfx1 45427502 sfx2 40712702 ================ COLLISIONLAYERS ================ Background Target Player, Wall, pushable,swapwall,thefloor, digwall feel ====== RULES ====== [feel]->[] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [> player | digwall] ->[ player| crate] sfx2 [> player | crate] ->[> player| > crate] [> crate | digwall] ->[> crate | ] sfx2 late up [wall| ]-> [wall|overwall] late up [digwall| ]-> [digwall|overdigwall] late up [theemx| ]-> [theemx|overcrate] ============== WINCONDITIONS ============== all Target on crate ======= LEVELS ======= message Get all targets to have gold on them message level 1 of 4 --------- -#######- ##.....## #...P...# #.#d#d#.# #.#d#d#.# #.#d#d#.# #.......# #.O...O.# ##.....## -#######- message level 2 of 4 --------- -#######- ##.....## #.......# #.ddddd.# #.ddddd.# #.ddddd.# #...P...# #.O...O.# ##OOOOO## -#######- message level 3 of 4 --------- ######### #.......# #.ddddd.# #.dOOOd.# #.dOOOd.# #.dOKOd.# #.dOOOd.# #.ddddd.# #.......# ######### message level 4 of 4 --------- -#######- ##..#..## #.......# #.d#ddd.# #.ddd#d.# #.d#ddd.# #.ddd#d.# #.OOPOO.# ##OOOOO## -#######- message level 5 of 4 SECRET LEVEL --------- -#######- ##.....## #...O...# #.ddddd.# #.ddddd.# #.ddddd.# #...P...# #.OOOOO.# ##OOOOO## -#######- message you made a fortune!