title Symbols author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #423D39 text_color #AAE0F2 again_interval 0.1 ======== OBJECTS ======== Background #736053 #423D39 (#E57ED5 #CC5285) 11111 10001 11101 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) Background1 #736053 #423D39 (#E57ED5 #CC5285) 11111 10001 11101 10101 11111 Backgroundacti #E5C17E #847A5C (#E57ED5 #CC5285) 11111 10001 11101 10101 11111 Background2 #736053 #423D39 (#E57ED5 #CC5285) 11111 11011 10001 11011 11111 Backgroundacti2 #E5C17E #847A5C (#E57ED5 #CC5285) 11111 11011 10001 11011 11111 Background3 #736053 #423D39 (#E57ED5 #CC5285) 11111 11101 10011 11001 11111 Backgroundacti3 #E5C17E #847A5C (#E57ED5 #CC5285) 11111 11101 10011 11001 11111 Background4 #736053 #423D39 (#E57ED5 #CC5285) 11111 10001 11011 10001 11111 Backgroundacti4 #E5C17E #847A5C (#E57ED5 #CC5285) 11111 10001 11011 10001 11111 Background5 #736053 #423D39 (#E57ED5 #CC5285) 11111 11011 10101 10001 11111 Backgroundacti5 #E5C17E #847A5C (#E57ED5 #CC5285) 11111 11011 10101 10001 11111 Background6 #736053 #423D39 (#E57ED5 #CC5285) 11111 10011 10001 11001 11111 Backgroundacti6 #E5C17E #847A5C (#E57ED5 #CC5285) 11111 10011 10001 11001 11111 blockerx #E5C17E #DB7F55 11111 10001 10101 10001 11111 arrowgroundleft #736053 #423D39 (#E57ED5 #CC5285) 11111 11101 10011 11001 11111 arrowgrounddown #736053 #423D39 (#E57ED5 #CC5285) 11111 10101 10001 11011 11111 nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... ..... ..... ..... ..... Wall #A2C1BE #7C94A1 #7F7CA1 #705C84 21110 21110 22221 23232 32323 overwall #A2C1BE #7C94A1 #7F7CA1 #705C84 ..... ..... ..... 10000 21110 Playerright #D9FFF8 #AAE0F2 #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #D9FFF8 #AAE0F2 #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. playerdie #D9FFF8 #AAE0F2 #7F7CA1 #705C84 .0.0. 1.1.1 .1.1. 1.1.1 .1.1. playerdie2 #D9FFF8 #AAE0F2 #7F7CA1 #705C84 ..... .1.1. ..1.. .1.1. ..... playerdie3 #D9FFF8 #AAE0F2 #7F7CA1 #705C84 ..... ..1.. .1.1. ..1.. ..... playerdie4 #D9FFF8 #AAE0F2 #7F7CA1 #705C84 ..... ..... ..1.. ..... ..... Crate #D9FFF8 #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. overcrate #D9FFF8 #AAE0F2 #7EA1E5 #52465B ..... ..... ..... ..... .000. end #D9FFF8 #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. endx #D9FFF8 #AAE0F2 #7EA1E5 #52465B 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #423D39 00000 00000 00000 00000 00000 thefloorx #423D39 00000 00000 00000 00000 00000 eend #423D39 00000 00000 00000 00000 00000 coudie #B32D2D ..... ..... ..... ..... ..... cou1 #B32D2D 0.... ..... ..... ..... ..... cou2 #B32D2D 00... ..... ..... ..... ..... cou3 #B32D2D 000.. ..... ..... ..... ..... cou4 #B32D2D 0000. ..... ..... ..... ..... cou5 #B32D2D 00000 ..... ..... ..... ..... coux black ..... ..... ..... ..... ..... spa black ..... ..... ..... ..... ..... step black ..... ..... ..... ..... ..... stopper black ..... ..... ..... ..... ..... switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #E5C17E #CC7A52 #B32D2D 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background1 # = Wall P = Playerright and stopper and Background1 * = Crate h = target and Playerright and stopper O = Target and Background1 a = arrow2 and wall e=end t = end and target and eend w=end and winend -=thefloor x=thefloorx 2= Background2 3=Background3 4=Background4 5=Background5 6=Background6 1=cou1 7=cou2 8=cou3 9=cou4 0=cou5 ($ % @ ! &) b=blockerx c=blockerx and Target and Background1 u=blockerx and cou5 y=blockerx and cou5 and target and Background1 r=Background4 and blockerx z = cou1 and Target and Background1 n = cou2 and target and Background1 m = cou3 and target and Background1 l = cou4 and target and Background1 j = cou5 and target and Background1 feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 acti= Backgroundacti or Backgroundacti2 or Backgroundacti3 or Backgroundacti4 or Backgroundacti5 or Backgroundacti6 ground= Background2 or Background3 or Background4 or Background5 or Background6 cou = cou1 or cou2 or cou3 or cou4 or cou5 died=playerdie or playerdie2 or playerdie3 or playerdie4 spax= spa or blocker ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 5644505 sfx5 57928105 sfx6 64475102 sfx7 6920702 ================ COLLISIONLAYERS ================ Background background1,ground acti arrowgroundleft arrowgrounddown stopper step spa Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx blockerx died arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel cou coux coudie ====== RULES ====== [feel]->[] [spa]->[] [step]->[] [playerdie4]->[] [playerdie3]->[playerdie4] [playerdie2]->[playerdie3] [playerdie]->[playerdie2] [player]->[player step] [> player |blockerx]->[> player| spa] sfx7 [> player|Background2 no spax]->[> player |Backgroundacti2 spa] sfx4 [> player|Backgroundacti2 no spax]->[> player |Background2 spa] sfx5 [> player|Background3 no spax]->[> player |Backgroundacti3 spa] sfx4 [> player|Backgroundacti3 no spax]->[> player |Background3 spa] sfx5 [> player|Background4 no spax]->[> player |Backgroundacti4 spa] sfx4 [> player|Backgroundacti4 no spax]->[> player |Background4 spa] sfx5 [> player|Background5 no spax]->[> player |Backgroundacti5 spa] sfx4 [> player|Backgroundacti5 no spax]->[> player |Background5 spa] sfx5 [> player|Background6 no spax]->[> player |Backgroundacti6 spa] sfx4 [> player|Backgroundacti6 no spax]->[> player |Background6 spa] sfx5 [> player|Background1 no spax]->[> player |Backgroundacti spa] sfx4 [> player|Backgroundacti no spax]->[> player |Background1 spa] sfx5 [> crate|Target]->[> crate|target] sfx2 late [cou]->[cou coux] late right[coux| ]->[|] late right[cou5|no cou][step no player] ->[cou4|][] late right[cou4|no cou][step no player] ->[cou3|][] late right[cou3|no cou][step no player] ->[cou2|][] late right[cou2|no cou][step no player] ->[cou1|][] late right[cou1|no cou][step no player] ->[coudie|][] late right[cou5 coux][step no player] ->[cou4][] late right[cou4 coux][step no player] ->[cou3][] late right[cou3 coux][step no player] ->[cou2][] late right[cou2 coux][step no player] ->[cou1][] late right[cou1 coux][step no player] ->[coudie][] [coudie][cou]->[][cou] [coudie][player]->[][playerdie] sfx6 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] ([action player eend|]->[action player eend |crate Target]) late[ground| no acti]-> [ground|ground] (late[ground Background]->[ground]) late[stopper|]-> [stopper|stopper] late [stopper target]->[target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on acti no acti on stopper ======= LEVELS ======= message recreate the symbols on the board message- - - - - - act 1/3 - - - - - - 1 of 6 .O. OOO .h2 message- - - - - - act 1/3 - - - - - - 2 of 6 OOO .pO O.O message- - - - - - act 1/3 - - - - - - 3 of 6 ..O Oh3 .OO message- - - - - - act 1/3 - - - - - - 4 of 6 .O5 O.O OhO message- - - - - - act 1/3 - - - - - - 5 of 6 OO6 OOO .hO message- - - - - - act 1/3 - - - - - - 6 of 6 OOO .O4 OhO (-------act2-----------) (1) message- - - - - - act 2/3 - - - - - - 1 of 6 0l. OOO .h2 (2) message- - - - - - act 2/3 - - - - - - 2 of 6 jmO .pO O.O (3) message- - - - - - act 2/3 - - - - - - 3 of 6 07O Oh. 3OO (jj. POO OO3) (4) message- - - - - - act 2/3 - - - - - - 4 of 6 0m5 O.O OhO (5) message- - - - - - act 2/3 - - - - - - 5 of 6 jl6 OOO .hO (hardest) message- - - - - - act 2/3 - - - - - - 6 of 6 jlO .O4 OhO (-------act3-----------) (1) message- - - - - - act 3/3 - - - - - - 1 of 6 0j1 Occ .h2 (2) message- - - - - - act 3/3 - - - - - - 2 of 6 jmO bpc O.O (3) message- - - - - - act 3/3 - - - - - - 3 of 6 0uO ch. 3cO (jj. POO OO3) (4) message- - - - - - act 3/3 - - - - - - 4 of 6 0y8 O5c chO (5) message- - - - - - act 3/3 - - - - - - 5 of 6 jj. ccO 6hc (hardest) message- - - - - - act 3/3 - - - - - - 6 of 6 yjm bOr OhC xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-