title sticky author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #D9FFF8 text_color #E57ED5 again_interval 0.01 ======== OBJECTS ======== Background #AAE0F2 #D9FFF8(#E57ED5 #CC5285) 11111 00101 11111 10100 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #F2AACE #E57ED5 #845C7A ..... .000. .1.0. .110. ..... Wall #F2F2AA #E5C17E #847A5C #5B5746 21110 22110 22221 23232 32323 overwall #F2F2AA #E5C17E #847A5C #5B5746 ..... ..... ..... 10000 21100 Playerright #C1A2A5 #845C5C #5B4846 #423D39 .000. 11202 11313 11110 .1.1. playerleft #C1A2A5 #845C5C #5B4846 #423D39 .000. 20211 31311 01111 .1.1. Crate #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. end #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. endx #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. Crate2 #C1A2A5 #845C5C #5B4846 #423D39 21100 21110 22110 32223 .333. overcrate2 #C1A2A5 #845C5C #5B4846 #423D39 ..... ..... ..... ..... .000. cloner #C1A2A5 #845C5C #5B4846 #423D39 .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #D9FFF8 00000 00000 00000 00000 00000 thefloorx #D9FFF8 00000 00000 00000 00000 00000 eend #D9FFF8 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... noshift black ..... ..... ..... ..... ..... themove black ..... ..... ..... ..... ..... themover black ..... ..... ..... ..... ..... theupshift black ..... ..... ..... ..... ..... thedownshift black ..... ..... ..... ..... ..... theleftshift black ..... ..... ..... ..... ..... therightshift black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #847A5C 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = crate2 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or nomove or player or arrow or crate2 arrowk = arrow or arrow2 or arrowx or arrowx2 theshift=thedownshift or theupshift or theleftshift or therightshift ======= SOUNDS ======= crate MOVE 36772507 crate2 MOVE 83158707 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 ================ COLLISIONLAYERS ================ Background Target nomove themove themover theshift noshift Player, Wall, pushable,swapwall,thefloor,thefloorx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [noshift]->[] [theshift]->[] [> player|wall]-> [> player|wall noshift] [> player|crate2|blocker]-> [> player|crate2|blocker noshift] [> player|crate2|crate]-> [> player|crate2|crate noshift] [> player|crate| blocker]-> [> player|crate| blocker noshift] [> player|crate| crate| blocker]-> [> player|crate| crate|blocker noshift] [> player|crate| crate| crate| blocker]-> [> player|crate| crate| crate| blocker noshift] [> player|crate| crate| crate| crate|blocker]-> [> player|crate| crate| crate| crate|blocker noshift] [> player|crate| crate| crate| crate| crate|blocker]-> [> player|crate| crate| crate| crate| crate|blocker noshift] [> player|crate| crate| crate| crate| crate| crate|blocker]-> [> player|crate| crate| crate| crate| crate| crate| blocker noshift] [noshift| ]->[noshift| noshift] [up player]->[up player theupshift] [down player]->[down player thedownshift] [left player]->[left player theleftshift] [right player]->[right player therightshift] [theupshift| ]->[theupshift|theupshift] [thedownshift| ]->[thedownshift|thedownshift] [therightshift| ]->[therightshift|therightshift] [theleftshift| ]->[theleftshift|theleftshift] [> player|crate no noshift]-> [> player|> crate > themove] [< player|crate no noshift]-> [< player|< crate < themove] [^ player|crate no noshift]-> [^ player|^ crate ^ themove] [v player|crate no noshift]-> [v player|v crate v themove] [themove|crate]->[themove|crate themove] [crate themove theupshift]->[up crate] [crate themove thedownshift]->[down crate] [crate themove theleftshift]->[left crate] [crate themove therightshift]->[right crate] ( [> crate|crate no noshift]-> [> crate|> crate] [< crate|crate no noshift]-> [< crate|< crate] [^ crate|crate no noshift]-> [^ crate|^ crate] [v crate|crate no noshift]-> [v crate|v crate] ) [> player|crate2 no noshift]-> [> player|> crate2] [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [end]->[] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate ======= LEVELS ======= message have a cube on all targets message level 1 of 6 --------- ######### #..#.#..# #...O...# #..#.#..# #..###..# #.......# #...*...# #.......# #...P...# ######### message level 2 of 6 --------- ######### #...*...# #.O.#.O.# #...#...# #.......# #.*...*.# #.......# #.......# #...P...# ######### message level 3 of 6 --------- ######### #.......# #.O...O.# #.......# ##.*.*.## .#.....#. ##..@..## #.......# #...P...# ######### message level 4 of 6 --------- ######### ##.....## #.***...# #.*#*OOO# #.*.*O.O# #.***O.O# #....OOO# #.......# ##..P..## ######### message level 5 of 6 --------- ######### #..OOO..# #..OOO..# ##.....## -###P###- ####.#### #.......# #..***..# ##.***.## -#######- message level 6 of 6 --------- -#######- ##..#..## #..*.*..# #.O...O.# #...@...# #.O...O.# #..*.*..# #.......# ##..P..## -#######- xxxxxxxxxxxxxx -eeeeeeeeeeee- wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeweweeeee eeeeweeeeeweee eeeeeweeeweeee -eeeeewwweeee-