title Spooky Pumpkin Game author Alan Hazelden homepage www.draknek.org realtime_interval 0.15 key_repeat_interval 0.25 again_interval 0.1 noaction run_rules_on_level_start ======== OBJECTS ======== Background DARKBLUE BLACK 11111 01111 11101 11111 10111 Wall GREY DarkGrey 00111 11101 01001 11110 10011 Player #f2a342 #eb8931 #e46f20 brown lightgreen ..4.. 30113 31123 .122. .3.3. EmptyPumpkin #f2a342 #eb8931 #e46f20 #5e3714 .001. 03132 01122 13332 .222. UnlitPumpkinAndCandle #f2a342 #eb8931 #e46f20 #5e3714 white .001. 03132 01122 13432 .222. LitPumpkin #f2a342 #eb8931 #e46f20 yellow .001. 03132 01122 13332 .222. UnlitWeb White 0...0 .00.0 .0.0. .0..0 0.00. LitWeb Yellow 0...0 .00.0 .0.0. .0..0 0.00. LitCandle1 White Black Red Yellow .333. .323. .303. ..0.. .111. LitCandle2 White Black Orange Yellow .333. .323. .303. ..0.. .111. LitCandle3 White Black DarkRed Yellow .333. .323. .303. ..0.. .111. UnlitCandle White DarkBrown Grey ..... ..2.. ..0.. ..0.. .111. LightHere #50533f #3c361a 11111 01111 11101 11111 10111 LightL1 #50533f #3c361a ....1 ...11 ...01 ....1 ....1 LightL2 #50533f #3c361a ....1 ....1 ...01 ...11 ....1 LightR1 #50533f #3c361a 1.... 0.... 11... 11... 1.... LightR2 #50533f #3c361a 1.... 01... 11... 1.... 1.... LightLR1 #50533f #3c361a 1...1 01.11 11.01 1..11 1...1 LightLR2 #50533f #3c361a 1...1 01..1 11.01 11.11 1...1 LightU1 #50533f #3c361a ..... ..... ..... ..11. 10111 LightU2 #50533f #3c361a ..... ..... ..... .11.. 10111 LightD1 #50533f #3c361a 11111 .11.. ..... ..... ..... LightD2 #50533f #3c361a 11111 ..11. ..... ..... ..... LightUD1 #50533f #3c361a 11111 .11.. ..... .111. 10111 LightUD2 #50533f #3c361a 11111 .111. ..... ..11. 10111 ======= LEGEND ======= . = Background # = Wall P = Player * = LitCandle1 | = UnlitCandle O = EmptyPumpkin @ = LitPumpkin W = UnlitWeb X = UnlitWeb and Wall (LitPumpkin = LitPumpkin1 or LitPumpkin2 or LitPumpkin3) LitCandle = LitCandle1 or LitCandle2 or LitCandle3 Candle = UnlitCandle or LitCandle Pumpkin = EmptyPumpkin or LitPumpkin or UnlitPumpkinAndCandle Web = UnlitWeb or LitWeb LitCandleOrWeb = LitCandle or LitWeb Solid = Candle or Pumpkin or Wall LightL = LightL1 or LightL2 LightR = LightR1 or LightR2 LightLR = LightLR1 or LightLR2 LightU = LightU1 or LightU2 LightD = LightD1 or LightD2 LightUD = LightUD1 or LightUD2 LightLayer1 = LightHere or LightL or LightR or LightLR LightLayer2 = LightU or LightD or LightUD Lighting = LightLayer1 or LightLayer2 ======= SOUNDS ======= Player MOVE 67518907 Pumpkin MOVE 71614907 LitWeb CREATE 46154308 sfx0 46154308 Candle MOVE 93617507 sfx1 93617507 (candle moved) sfx2 68280908 (pumpkin lit) EndLevel 67922308 (ghost? 17935308) ================ COLLISIONLAYERS ================ Background LightLayer1 LightLayer2 Player, Wall, Pumpkin, Candle Web ====== RULES ====== [ > Player | EmptyPumpkin ] -> [ > Player | > EmptyPumpkin ] [ > Player | Candle ] -> [ > Player | > Candle ] [ > LitCandle | EmptyPumpkin ] -> [ | LitPumpkin ] sfx2 [ > UnlitCandle | EmptyPumpkin ] -> [ | UnlitPumpkinAndCandle ] sfx1 [ > EmptyPumpkin | Candle ] -> [ > EmptyPumpkin | > Candle ] [ > Candle | stationary Candle ] -> [ > Candle | > Candle ] [ > Player | LitPumpkin | no Solid ] -> [ Player | EmptyPumpkin | LitCandle1 ] sfx1 [ > Player | UnlitPumpkinAndCandle | no Solid ] -> [ Player | EmptyPumpkin | UnlitCandle ] sfx1 [ > Player | LitPumpkin | Solid ] -> cancel [ > Player | UnlitPumpkinAndCandle | Solid ] -> cancel [ > Solid | stationary Solid ] -> cancel (spread fire) [ LitCandleOrWeb | UnlitCandle ] -> [ LitCandleOrWeb | LitCandle1 ] sfx0 late [ LitCandleOrWeb | UnlitCandle ] -> again late [ LitCandleOrWeb | UnlitWeb ] -> again random [ LitCandleOrWeb | UnlitWeb ] [ stationary Player ] -> [ LitCandleOrWeb | LitWeb ] [ action Player ] again random [ stationary Player ] [ LitWeb ] -> [ Player ] [] again (fancy lighting) late [ Lighting ] -> [] late [ LitPumpkin no LightHere ] -> [ LightHere random LitPumpkin ] late [ LitCandle no LightHere ] -> [ LightHere random LitCandle ] late [ LitWeb no LightHere ] -> [ LightHere random LitWeb ] late up [ LightHere | no LightHere no LightU ] -> [ LightHere | random LightU ] late down [ LightHere | no LightHere no LightU no LightD ] -> [ LightHere | random LightD ] late down [ LightHere | LightU ] -> [ LightHere | random LightUD ] late left [ LightHere | no LightHere no LightL ] -> [ LightHere | random LightL ] late right [ LightHere | no LightHere no LightL no LightR ] -> [ LightHere | random LightR ] late right [ LightHere | LightL ] -> [ LightHere | random LightLR ] ============== WINCONDITIONS ============== no EmptyPumpkin no UnlitPumpkinAndCandle ======= LEVELS ======= ######### #..o#...# #.....*.# p.......# #.....*.# #..o#...# ######### ####### #...### p.o...# ###*#.# ###.#.# ###...# ####### (######### #...#...# #.....#.# p.o.#.*.# #.....#.# #...#...# #########) ####### #...### #.#*.o# p.....# #.#*.o# #...### ####### ###### #.o..# #.o..# p.#.## #.*..# #.*..# ###### ###### p....# #.*..# #.#### #.o.## #...## #...## ###### (first introduction of unlit candles) ######### #...#...# #o|.#...# p.....@.# #o|.#...# #...#...# ######### ######### #...##### #.#.@.oo# #.|...|.# #...#...# ######p## #p##### #.@...# #.....# #.##### #.o.|.# #.....# ####### ##### p..## #@.## #..## #.### #...# #..o# #.|.# #...# ##### ####### ##...## ##.@.## ##...## ###.### #..o..# #.|.|.# #..o..# ###p### ######## p..#...# #.|..|.# #..oo.## #..oo.## #.|..*.# #..#...# ######## ###p### #.....# #|@|@|# #.....# #.@.@.# #o.o.o# ####### ####### #..#### #.o.|.# p..#..# #.*.o.# #..#### ####### ########## #o....#### #....@#### #...||...# ####@....# ####....o# ######p### ######## ####...# #....|.# #.o#...# p..##### #.@##### #..##### ######## ####### p..o..# #.|.|.# #o.@.o# #.|.|.# #..o..# ####### message Thanks for playing :)